Sunday, March 13, 2016

Dux Bookstorum

 

 

This little souvenir is coming home with me from Boston today.   I was strolling around Harvard Yard yesterday, taking in a beautiful early spring day and trying not to get into the selfies taken by (mostly) Chinese families.    I was sort of hoping I wouldn’t stumble across the Harvard University Bookstore, and I didn’t, but off a little side street I came across Raven Used Books (23 Church Street if you’re ever in Cambridge, Mass) and this jumped off the military books shelf.   For $6.95, I thought it a bargain.    It can sit on my rules shelf and perhaps help inspire by Dux Rohirrim project.   Nice to have for the illustrations if nothing else.

The running trails and the Charles River were both busy.

The object of my visit, the beautiful Anglican monastery of St. John the Evangelist, a 1920s era Romanesque building that brings back happy memories of Italy.

As a word of advice to those thinking about visiting a monastery, try and make sure that you stay when it’s pizza night.  The cauliflower and goats cheese pizza was heavenly.

Blessings,

MP+

Wednesday, March 9, 2016

Diplomacy Game: Spring 1903 Turn Concluded

Spring 1903 moves were a hot mess.  France recaptures Marseilles thanks to a surprise lunge by the Italian army into the heart of la Republique.   Germany regains Holland and destroys the English fleet there, while withdrawing from Austria.   A surprise move by the Russians into Galicia opens the Ukraine to a Turkish army, which must have shocked the Turkish General Staff.   All eyes are on Germany to see where she will commit herself.

Results for Spring, 1903 (Movement)
    
 General Notices:
All dislodged units destroyed; advancing to next phase.Order 
resolution completed on 08-Mar-2016 at 20:01:06 EST
    
Order Results:
    
Austria:

No order for unit at Greece. Hold order assigned.Austria: 

 A bud - gal Bounced with ukr (1 against 1). 

A gal -sil; A gre Hold;  F tri -alb; A vie - boh
      
 England:

The Fleet in Holland cannot retreat; unit destroyed.
England: F hol - nth Bounced with nth (1 against 1). Dislodged from bel (2 against 1).

F iri Supports F nao - mao; A lon Holds;  F não - mao

 

France:

 A bur Supports A spa -mar;  F eng - mao  Bounced with nao (1 against 1). 

 F mao - spa/sc;  A spa - mar
      
    
Germany:

A bel - hol; A boh - mun; F den - hel; A mun - kie; F nth Supports A bel - hol
      

Italy:

A mar - gas; F nap -tys; A naf - tun;  A ven - pieI; F wes -lyo
      
    
Russia:

A mos - sev  Bounced with sev (1 against 2). 

 F nwy Holds; F stp/nc - bar;  A ukr -gal; A war Supports A ukr - gal


      
 Turkey:

 F bla Supports A sev; A bul Holds;  F con - aeg; A rum -ukr; A sev Supports A rum - ukr

Support cut by Move from Moscow;  F smy - eas

 

Situation at the Start of Fall 1903 Turn:


      
   

Tuesday, March 8, 2016

First Take: Playing War of the Ring

Last night three of us tried War of the Ring at the club.   Vincent, who owns the store we play at, raised his eyebrows.  “That game takes a long time, you know, like, six hours”.   He was right.  We didn’t get it finished in the three hours we had, but we got much of it figured out and we had a lot of fun doing it.

Steve and Bruce took the Shadow side, and I took the free peoples.   Here I watch as the forces of evil mass on the borders of Gondor.  My strategy was to try and push the Fellowship as far each turn as I could.   It seems to take about six to eight turns for the Shadow player to get Mordor and Harad to a state of war and to get enough forces massed on the border to start the attack on Gondor.   During that time I could have detached Strider  and Gandalf from the Fellowship and moved them south.  They might have had a better chance of preparing Gondor and encouraging Rohan to get into the war.  Bruce came out last night with a sheaf of printouts of strategy tips for the game from various websites, I will clearly have to do some research.



Too late.  By about turn 10, Minas Tirith had fallen to a siege, and Rohan was more or less just sitting around watching.   I think as the Good player I need to find a better strategy for getting Rohan into the war to aid Gondor.  The only thing I had going for me was a reinforced garrison in Dol Amroth, thanks to a Muster card called Prince Imrahil and his followers.   That garrison was a rock against which the Shadow armies broke in a terrible run of dice, which would have given me a bit of a base left in Gondor had we had more time to play.   It would have taken Steve and Bruce time to muster more troops and move them into the war.




During all this time, the Fellowship had gotten very close to Dale.  My hope was to use them to activate the Northern peoples and get them into the fight, then make a run with the ring bearers from Dale all the way to the gates of Morrannon and into Mordor.   I think the only real hope of the Good player is to run the Fellowship as hard and fast as possible and trade the cities of Men for time.



Also yesterday, the first expansion of War or the Rung from Ares Games arrived in the mail, though we didn’t have time to figure it out last night.



This expansion allows the Good player to use some of the key figures of the Council, Elrond and Galadriel, as well as an enhanced role for Gandalf.   The Good player gets three new action dice which represent the three Elven rings of power worn by Gandalf, Elrond and Galadriel.  The Evil player gets some additional minions, including an enhanced Nazgul King, a new baddie called Gothmog, Lt. of Minas Morgul, and of course the dreaded Balrog.



Some of the new cards that come with this expansion.  



I’m looking forward to playing more with this game and trying the expansion set.

Monday, March 7, 2016

Keeping Calm On The Battlefield

 
 
It's Monday, you need some humour.
 
I find this funny in part because it captures a moment in the Wilderness where Grant basically said the same thing to his staff, but also because it comes from one of my favourite military bloggers, the Angry Staff Officer.  I've featured his Star Wars based humour here before.
 
You can find ASO's unofficial life of US Grant here, and here is his take on famous military quotations rephrased for contemporary army life.  Hilarious.

Cheers,

MP+

Saturday, March 5, 2016

Your Latest Daily Dissembler, In A Handsome New Format!

 

The fast steamers from New York are just arriving in European ports, and bundles of America’s most prestigious journal of foreign news, the Daily Dissembler, are now on express trains heading to all of Europe’s capitals, embassies, chancelleries, War Ministries, and the better class of exotic nightculb.   But don’t worry, you can get your copy, now in a new, exciting format, HERE!

In this season’s edition:

Our usual penetrating analysis of the European Situation, with our resident expert, Sir Erasmus Blatt

The latest adventures of America’s Girl Reporter, Miss Amelia Roosevelt, including an account of what REALLY happened in Paris!

An interview with the Italian player

The latest English language edition of the leading Turkish newspaper, the Ankhara What, courtesy of the Turkish Player

All letters to the editor are welcome. 

Friday, March 4, 2016

First Look At War of the Ring by Ares Games

It’s been all Diplomacy all the time here, lately, but now for something different.

Years ago I had a copy of an old SPI game called The War of the Ring, a huge multi-map affair with two game systems in one:  a hex and counter military game, featuring the armies of Middle Earth, and a character game using cards which depicted the progress of the Fellowship of the Ring.   It was a terrific game that I bitterly regret selling in a period of hard times.

Recently my memory of that game was stirred when I was reading Matthew Sullivan’s excellent blog, Oldenhammer in Toronto.   Last month Matthew described a project where he was painting old school LOTR miniatures for Ares Games’ War of the Ring.   Matthew wrote that “I’ve never played a game that better captures the flavour of Tolkien’s work.  Perhaps the best part of it is that while staying true to the essentials of Tolkien, the game gives you the freedom to re-shape the events in his trilogy”.   This praise got me thinking of the old SPI game and wondering if perhaps there was a way to replace it after all.   So far, I haven’t been disappointed.

Last week I found this in my local games store.  It’s a heavy beast, somewhere around 2-3 pounds in a big box, and not cheap, though any imported game bought new these days isn’t that cheap here in the Mexico of the north.

 

The first things one unboxes are these two beautiful illustrated maps.   They are so big that I had to stand on a chair in my dining room to get them both into the shot.

 

 

I see crossover possibilities for using these maps in my Dux Rohirrim project.   Here the diamonds are Settlements, which can be used as possible locations for bringing reinforcements into the battle.  Small rectangles are Cities, which confer a slight defensive bonus and count as victory points in the military game.  The large squares are Citadels, which can shelter defending armies in sieges, and which count the most for victory points in the military game.

 

 

Some of the character cards, beautifully illustrated by fellow Canadian John Howe.  Characters include the Fellowship of the Ring and three Minions:  Saruman, the King of the Nazgul, and the Mouth of Sauron.  The Fellowship characters can be used to take the Ring to Mount Doom (as with the old SPI game, there is a sub-system built into this game for the Fellowship and Ringbearers) or characters can be detached to help in the military game.

 

The beating  heart of the game are these Event cards, divided into two types for both Good and Evil sides:  Army cards on the left, which confer benefits in recruiting and leading troops, and Character cards, which assist in the quest of the Fellowship and/or the Hunt for the Ring.  Both sides can play these cards for these purposes, or, they can use the bottom half of each card (the bit below the line) in army combats during the military game.  Once cards are played, they are gone for the rest of the game, so using a highly useful card in the Ring game to confer a temporary bonus in the Military game can be an agonizing decision.

 

The kinds of cards you can draw and play, or the actions you can take with characters and armies, are determined by the types of action dice you roll.   The Evil player gets more dice than the Good player, but the Evil player can find some of dice diverted, either intentionally or required if he rolls the eye icon, to the Hunt box, reflecting Sauron’s obsession with finding the Ring.   The more eyeball dice are in the Hiunt box, the harder it is to move the Fellowship  without detection and even damage, which can be taken either as Fellowship members dying, or the Ringbearer taking what are called Corruption Points, reflecting the Ring’s malign influence on the Ringbearer.  The Evil player can win the game either by accruing military victory points, or by maxing out the Corruption of the Ringbearer.  The Good player can win by getting the Ring to Mount Doom, and also has what seems to be a faint chance of a military victory.

 

 

The game also includes a generous amount of army tokens, in the form of these soft plastic models, which appear to be somewhere between 15mm to 20mm in scale.  Each nation in the game (Elves, Dwarves, the Northern Peoples, Gondor and Rohan for the Good player, Isengard, Sauron and the Southrons for the Bad player) has the same troop types:  Regulars, represented by the smaller tokens (the blue foot guys here), Elites, represented by the larger figures (the blue Rohan horse figure here) and Leaders, who are shown in grey plastic and which confer the benefit of re-rolls of unsuccessful combat dice (ordinary d6) in army battles.  I suppose one could either paint all of these figures (a council of madness) or replace them with larger figures from the GW or similar ranges of LOTR figures.

 

 The Evil army tokens are cast in this rather distressing reddish-orange.  I love the Oliphants for the Southron player.  The evil player gets Nazgul as his Leaders.

The only difference between Regular and Elite armies is that Elites can take two hits before being removed, whereas Regulars are removed after taking one hit.   The Evil player can bring his casualties back into the game as Reinforcements whereas when the Good player loses an army unit or leader, they are gone forever.   Army combat is fairly basic, with a dice rolled per side with hits on a 5 or 6, unless your target is in a citadel or city, in which case you only hit on a 6.  Armies can be as large as ten units in a map region, but you only get to roll a maximum of 5 dice per turn.    Army combat gets interesting depending on the cards players can dedicate to to fight, and depending on which Characters/Minions are present.   For example, the King of the Nazgul is a pretty bad dude, but his abilities can be largely negated if Gandalf the White is present (Gandalf the White is basically a power u of Gandalf the Grey, just as Aragorn of Minas Tirith is a power up of Strider).  

I have not yet played the game through, as it seems to be a long game, at least 3-4 hours.  My friend Bruce and I gave it a go on Monday, and liked it a lot.   We found that the Evil player can quickly get a juggernaut going, but has difficulty getting his armies rolling quickly if he wants to check the Fellowship.   The Good player has some hard choices to make in the military game, and faces some agonizing choices in sacrificing his irreplaceable units.   However, the Good player can afford to trade victory points for time, so he can sacrifice one or two Nations without losing the game on VPs if the Fellowship is successful   The Good has to use his or her armies cleverly to buy time while still leaving enough action dice each turn to move the Fellowship.

Wr of the Ring is a two player game, but 3-4 can play by dividing the Good/Evil nations amongst themselves.

There are a series of very helpful videos here which got me into the game fairly quickly, but I found the rules to be fairly simple and well written.  Tolkien fans may be disappointed that the game does not include some iconic figures, such as the Balrog, Galadriel, Elrond, or  Treebeard and the Ents.  However, Ares games offers two expansions: Lords of Middle Earth  and Warriors of Middle Earth.

War of the Ring gets the Mad Padre blessing and a bonus genuflection.

MP+

Tuesday, March 1, 2016

Diplomacy Game, Fall 1902 Results

A bunch of stuff has happened in the past few days.

Moves for the Fall 1902 Turn (Turn 4).  Noteworthy actions:

A concerted Turkish attack droves the Russians from Sevastapol.  

The German High Seas Fleet drives the Royal Navy from the North Sea, while the English hold the Irish Sea against the French MAO fleet.

Italy easily drives off a French attempt to retake Marseilles, while that Germany army in Tyrolia moves north to Bohemia, perhaps trying the patience of its Hapsburg guests.

The Retreats Phase.  The Russian army has no other route to retreat except Moscow.   The English fleet in the NorS has many options, though, and chooses the most vexing possible route for the German player by slipping into Holland and taking it from the Germans.  That deprives Germany of a build and saves England from removing a unit in the build phase.

 

The situation at the start of Turn 5 / Spring 1903.

Austria builds an Army in Budapest, Turkey a Fleet in Smyrna, Italy a Fleet in Naples and Russia an Army in Warsaw.

 

Next turn is a week from today (Tuesday March 9).

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