Showing posts with label Xenos Rampant. Show all posts
Showing posts with label Xenos Rampant. Show all posts

Tuesday, February 6, 2024

Progress on the 15mm SF Front

Hello friends:

Not much blogging activity here but slightly more hobbying in the last month or so.   Last time I posted here it was about some Darkest Star models that were nearing completion.  Here they are all done and in flight (no, this isn't a scene from Masters of the Air).



The three "flying" models will be Terran military APCs, which will go nicely with some well painted infantry that a friend kindly gave me recently (see below).   All together, they make a decent infantry platoon to go up against my space kitties.  I couldn't tell you the manufacture of the human infantry.  They look properly armed and accoutered.   If you recognize them, pray leave a comment.

Here one section dismounts will the other two APCs remain in air to provide overwatch.  A wheeled recce AFV has gone forward to secure the landing zone.  I have no idea if that is sound Grav Infantry doctrine in future, but it seems legit.



There are a few decals from recently completed plastic airplane model kits that were put to good use.  That flight stand, by the way, is by Litko, and very useful.  I had to drill the bottoms of the models for the stand to fit, and since I was guessing where the centre of balance was, each model sits a little differently.


Not a great photo, but speaking of decals, you might recognize the unit and formation IDs on these vehicles, from a Flames of War set bought years ago.   I thought they made sense for a formation operating on an arid planet.


The entire platoon deployed.  That should give the Kzinti something to think about.  There's still a Terran grav tank to complete and some Canid allies to fight alongside the Terrans against the evil space kitties.


Of course, the universe is dark and full of fearsome things, including these four armed alien gribblies that my friend also kindly passed on to me.  On the left there's a fearsome pack of armoured beasts/bots/?? that look fast and deadly.   I have no idea who manufactures these figures, but I quite like them,


Speaking of deadly, some of these fellows have proper SF weapons and some have old fashioned choppers.  Like the Kzinti, it looks like the prefer hand to hand as much as shooting.   Are they Kzin allies?  Do they hate everyone?  Do they eat everyone?

I'm happy that I've gotten to the point where I could try a decent battle using Xenos Rampant, but I also have some rules sets for larger actions that I've bought from Nordic Weasal and never tried, so I have some options.

Blessings to your blasters!

MP+


Sunday, January 7, 2024

WIP: 15mm AFVs from Darkest Star

Playing a game of Xenos Rampant with my friend James over the holidays has whetted my appetite to work on some recently purchased 15mm figures.  

These are resin models (with some metal bits for the wheeled AFV) from Darkest Star Games, a US (I think) company that makes some very nice models in 15mm and 6mm.   Below are two two 15mm grav (floating) APCs for a Terran force that I am slowly building to fight solitaire battles against my Space Kitties (see previous post).    The paint scheme is for deployments to desert/arid environments, inspired by the Canadian vehicles from the Afghanistan era.  I am used the Sand paint from Foundry tri-tone system, with brown ink lining out over the base coat.

Middle tone:

 And the two vehicles closed to the camera finished with the third and lightest coat for highlights.   When I get back to them, I’ll add some decals saved from various model sets for accents.  

As I envision it, the grav APCs could be dropped from a transport once within a planet’s atmosphere to secure a Landing Zone, whereas the wheeled AFV (can I call it a tank if it has wheels?) would need to b brought down to the planetary surface via heavy shuttle.

More on the project next time.   Cheers and blessings to your brushes!

MP+

Thursday, January 4, 2024

In Space No One Can Hear You Purr: A Xenos Rampant Game

As my old pal James has described on his blog, we got together shortly after Christmas for a long overdue bit of dice rolling and a catch up on busy lives.   Too granddads playing with toys, it was lovely.  We’ve been pushing lead around this table in this basement for a long time, since the 1990s, when we were slimmer our hair was darker, and in that time the toys have changed but we always have a good time.

We decided to play an SF game using our 15mm kit and the relatively new Xenos Rampant rules.   James and I have been playing Dan Mersey’s “Rampant” rules for ages, and since many of the core mechanics are repeated in Dan’s fantasy, medieval, and now SF rules, we could get to the dice rolling fairly quickly.  We both built our forces using 24 points, which provides a manageable sized force and a fast result.

My SF army is inspired by Larry Niven’s Kzinti, intelligent and aggressive feline aliens, represented by the Tigrid miniatures from Khurasan.    James’ force is human, inspired by the Martian Marines from The Expanse TV series and novels.  Curiously, the base colour for both our forces is red.

Xenos Rampant is a clever tool kit that allows you to build your force out of some base types (Recon, Berserker, Light and Heavy Infantry, Support Weapons) that are essentially the same troops types as in the previous Mersey rules, and a set of alien traits that can add character and special abilities to a particular army.  For example, to make my Kzinti more “pouncy” I bought the Mobile trait which gave my infantry an astonishingly fast 12” movement per turn, and since Niven portrays them as being aggressive to a fault, I chose two ten man units of Berserkers to get into melee as quickly as possible.   They were backed up by a ten man unit of Heavy Infantry, an AFV with an area effect weapon (negates cover) and a support weapon team.

Here my force advances on the coveted kitty litter processing plant.   Fans of Space 1999 will appreciate the model adding some eye candy, perfectly scaled for 15mm.  My heavies are in the centre, the berserkers on either flank.    My Commander got lucky and rolled a trait that allowed him to make a unit within his 12” command range Assault (melee) automatically without an activation role, which proved useful to have with my two units of berserkers.

 

This shot shows James’ scratch built SF industrial scenery,  Well done James.  

 The Supreme Tigger (far right) and his troops arrive on the objective, which they would hold for the rest of the game.   The tank is a Ground Zero Games model, painted garishly to frighten the hairless monkeys.  It’s firepower proved quite devastating and helped me hold the centre for the game.

 

 

Two spectacular events in a row:  some of my berserker kitties got up to the quite battered human tank and destroyed it with catnip grenades, but were the exultant cats were immediately obliterated when James managed to call in the rail gun of his supporting space cruiser, which was a nice asset but far too spotty to be decisive.

 

There were a few rules that we hadn’t quite mastered, such as the Firefight rule which gives targeted infantry a chance to shoot back at their attackers.   However we both agreed that XR provides a quick and satisfying game with a good SF feel, so we will doubtless try it when we are next together.   James will no doubt reconsider his doctrine of five man units, as my ten man (cat) units proved more robust and dangerous when shooting.  

Later in the day we got to play with James’ endearing Quar figures, an “alt Great War” universe with, well, anteaters.   The figures are charming and I’m just glad that James wasn’t infected with that Turnip 28 disease.   You can read James’ account of our day here.

I’ve been fortunate in that a friend recently gifted me some of his 15mm SF figures, including a human force, and James kindly gave me a box of old 15mm SF figures from an estate sale that I look forward to going through, and hope to post some photos here in the future, so SF will be a focus of my hobby time in 2024 I think.  

Cheers and blessings to your lasers.

MP+



Monday, May 22, 2023

Checking into the blog after a busy spell (church work plus a LOT of gardening) to report on a brief game played using  Osprey’s Xenos Rampant, the new SF miniatures rules by Dan Mersey.  I heard good things about it from my friend James, and since both of us have crossed swords many times playing the fantasy rules Dragon Rampant, I thought it would be fairly easy to learn these rules since I knew the Rampant system.   I was right.

Xenos Rampant (XR) is best thought of as a tool kit that allows almost any conceivable SF trope to be modelled using the core Rampant rules architecture of values for Attack, Defence, Armour, Shooting, Morale.     The value of the tool kit comes in skills and doctrines that can be purchased for each troop type, and then a further set of “Xenos” skills that can be assigned as the SF trope demands.

In my case, I decided to pit my “Space Kitties” (Khurasan 15mm Tigrid figures), which I think of as Kzinti from the Larry Niven stories, vs humans.   I built a decent force of Kzinti-proxies using the Khurasan figures and vehicles from Ground Zero Games, giving me a mechanized platoon with some heavy support.    I’ve only recently started working on the human figures, so all I could do was pit one mounted section of cats vs a small section of human Recon Infantry.

One of the first decisions I had to make was whether to take the XR recommendation of converting inches to centimetres for 15mm figures.  I decided to keep the units as inches to give greater ranges as befitting future weapons.

Here a five man section of humans classed as Recon Infantry in XR terms.   The figures are from Darkest Sun miniatures  and since they are all I have currently painted, I decided to massively upgrade them, giving them the Sniper (no shooting penalties for long range fire), Combat Medic (chances to recover lost figures, basically a Heal spell in Dragon Rampant magic rules), and Fire Support (calling in off board artillery).   In rocky ground which is classed as hard cover, they sight a Cat APC and call in fires on it.

The fires have no effect, thanks to bad rolls, and the Skimmer goes to ground and disgorges a ten-strong section of angry Cats.   To reflect Larry Niven Kzinti canon, I made the Cats Berserker Infantry with Wild Charge, and gave them the Close Assault Doctrine which favours them in base to base assaults.    I also gave them the Mobile skill from the Xenos skills, making these Cats extra pouncy.   Not great fans of a firefight, but very fast and deadly in the charge: Banzai Space Kitties!

Here the Cats come under a second salvo of Human Fire Support and take casualties, but still charge into hand to hand combat.  Being in bad terrain meant the Humans has a decent chance to stand, which they did, throwing the Cats back with 3-1 losses.   In the following turn the human fire proved deadly and broke the Cats morale.

So a good opportunity for a quick look at XR and an incentive to paint more Terran figures and build some more SF terrain, which will mostly have a desert theme for the time being.  Good fun to dig out my SF toys and play with them, and hopefully James and I can get together for a chance to dig into XR some more.

Blessings to you die rolls!

MP+

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