Hello friends:
I've been dusting off my 6mm Napoleonics collection, which is predominantly French and Austrians, and decided to revist Sam Mustafa's Blucher rules.
Sam's rules include an elegant little mini-game called Scharnhorst, a campaign system to give tabletop battles some flavour and context. It works best with two players, as there is some fog of war built into it, so I recruited two of my friends from the Anglo-Irish Napoleonic Brain Trust.
This is Sam's Scharnhorst map of a generic slice of Southern Germany, which has cunningly been renamed as the Electorate of Golpen und Burpen. The Elector, Hans Joachim von Smolhausen, has somehow managed to stay neutral until 180X, when the Austrians cast covetous eyes on it and it's thriving burlap sacking industry. General Konrad von Smettana and his Army of the Moldau are tasked with capturing the Electorate. Warned of these intentions, Marshal Ferdinand le Gros, dubbed by Napoleon "the grossest of the gross", is alerted to assemble his Army of the Southwest Elbe.
In Blucher terms, both armies are in the 200 point range. One is slightly larger than the other. Before the game begins, both sides secretly choose how many of their cavalry brigades they will commit to reconaissance. The side with the most brigades doing recon gets to go first and gets to choose which edge of the map they will enter from. The side with the lower number of committed brigades goes second, and must enter from the opposite map edge.
The Austrians choose to commit more of their cavalry brigades than the French and so choose to enter from the north side of the map, in four columns. Each column can have one to eight brigades, and the opposing player may not learn how many or which type until one of his columns is adjacent, in which case a player can scout or can declare a battle.
At the end of turn 1, the Austrians have entered the map from the north. On turn 1 both columns have a movement allowance of three MPs, so there won't be any contact. The Austrians seize the town of Niederheim and the village of Wunsberg. Seeing their advance, Marshal le Gros takes the unusual step to bring his force, in three columns, all onto the SE corner of the map. Looks like he might be hoping to concentrate all of his force against part of the Austrian force!
Nice counters, aren't they? They're plastic chits from Litko, very sharp.
In another day or so I should hear back from both players as to the second turn moves and we may have a battle! Stay tuned.
Cheers and blessings to your die rolls,
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