Showing posts with label Platoon Forward Miniature Wargaming - Game Reports. Show all posts
Showing posts with label Platoon Forward Miniature Wargaming - Game Reports. Show all posts

Friday, November 23, 2012

Audet's Orchard: A WW2 Skirmish Battle Report

Pffffffffffffffffff Pffffffffffffffffffffffff (Blows dust off microphone) "Hello? Hello? Is anyone out there?")

Whew, life got in the way there for a while, in a mostly good sense. Work's been busy but largely happy. If you ask nicely, I may post the photos of me and Mrs. Padre at our Oktoberfest mess dinner. I took a break from wargaming when I bought the new XCOM: Enemy Unknown game for PS3 and have been battling aliens and saving the earth pretty steadily for the last month. I played both the XCOM games back in the 1990s when they were 18bit PC games and loved them, so this has been a nostalgia trip for me. But I've been missing Real Wargaming

It's been a while since I took out my 20mm WW2 figures, so in early November I set up a game using both the excellent Platoon Forward campaign scenario generator and Too Fat Lardies' small unit skirmish rules, Troops, Weapons & Tactics, and have been noodling away at it a turn or so a day. I revisited my callow French Canadian character, Lt. Denis Audet of Quebec's Regiment de la Chaudiere. The last game I described here was back in March, when Audet and his men of Les Chauds' No 18 Platoon had been ambushed in Normandy while escorting a road move to pick up some German prisoners. That left the platoon much depleted, left Audet stuck with a difficult relationship with his platoon sergeant, and left a blot on the good record that he had been developing since DDay.

Once again the dice were not kind to Audet, putting him on the defensive in Platoon Forward Scenario Card O, Defence Against A Raid. As I fleshed out the situation, No 18 Platoon had been assigned a sector of the line to hold while they recovered after the ambush debacle two days before. German opposition is building, and Brigade has identified several enemy formations, including leg infantry, and grenadiers belonging to 21st and 12SS Panzer Divisions. Sgt. Beaulieu has returned to duty after a bad experience in the ambush. 18 Platoon is holding a series of foxholes and fighting positions on the edge of an orchard, facing German positions in some light hills on the far side of farmers' fields. So here, dear readers, is the story of Audet's Orchard.

Normandy, 10 June, 06:30hrs.

Denis Audet sipped his tepid and evil tasting instant coffee from a tin mug and watched the mist clearing to his front. Most of the Chauds didn't care for the tea that their Anglo comrades seemed to prefer, and made do with the instant coffee that sometimes came in their compo rations. He considered going back to Company HQ and making another plea to Major Charpentier for replacements. It was simply unfair to expect him to hold this piece of line with the few men he had left to him.

A birds' eye view of the battlefield. Note my spiffy new grain fields, as described in an earlier post.

Canadian initial dispositions. On the bottom left, on top of the blind, Lt. Audet (Lvl 3 Big Man) with his radioman and 4 surviving riflemen from Section 2. In the centre are the two surviving members of Section 2 Bren team with Section 2 commander, Cpl. Côté (Lvl 2 BM). In the centre, at the Canadian table edge, are the four surviving members of Section 1 with their commander, Cpl. Legros(Lvl 2 BM) organized as a Bren team and also equipped with a PIAT. In the At the top right,in the orchard partially surrounded by the broken stone mall, are the seven men of No 3 section (3 man Bren team, 4 man rifle team). The Bren team is led by the 3 Section commander, Cpl. Matthieu (Lvl 2 BM), while the rifle team are led by the No 18 Platoon Sergeant, Sgt Beaulieu (Lvl 3 BM). The Canadians are blessed with decent Big Men but are very short on troops (only 17!). The Canadians are classed as Average troops. Audet's ace in the hole is a Sherman tank from the Fort Garry Horse parked near Legros and his men as a reserve.

Audet was mentally composing his speech to the Major when one of his troops blanched and pointed towards the hills across the fields from their foxholes. "C'est un char!" The handful of riflemen were discarding their tin cups and breakfasts, and hastily buckling the straps of their steel helmets. Audet turned to Private Delisle, one of the 2 Section rifle men. "Go alert the tank and tell Cpl Legros to come forward." Delisle nodded nervously, scrambled out of his foxhole, and began trotting back down the orchard path. Audet noticed that he had forgotten his Lee Enfield.

Above, a storm of German blinds emerges from the woods and begins pouring towards the Canadian positions. As per the Platoon Forward scenario, the axis of attack is randomized, and some of those blinds could be nothing but the imgainations and fears of the nervous soldiers. The German STUG assault gun was rolled as an AT gun, but I changed it to a STUG, which seemed to make more sense on the assault. Besides, the model is relatively new (I honestly can't recall what make it is, possibly DRAGON, as I recall that it was quite fiddly to make). The German mission is a prisoner snatch. A German platoon from 21 Panzer has been ordered to identify the Canadian unit in its regimental AOR and hopefully capture some for interrogation. The German troops are also classed as Average for this scenario.

Pte Delisle did his job, dashing back to the Fort Garrys who were standing about their tank drinking coffee. Fortunately the Sherman crew are from the French speaking St. Boniface neighbourhood of Winnipeg and have no trouble understanding the Chauds. The Sherman rumbles forward and catches a German section maneuvering forward in the lane between the two fields. The tank coax opens up on them, along with Cpl. Côté's Bren gun team. Two Germans drop, and the rest scamper through the hedge and away from the bullets.

Above, more German blinds move aggressively to the hedge across the road from the Canadian positions, but they have not spotted any of the Chauds. The STUG takes up a position in the middle of the road, ready to rake the orchard with MG fire. The STUG and the Shermans don't have lines of sight to one another.

Audet heard the engine of the Sherman and seconds later heard it's machine gun open up, along with the thudthudthud of Côté's Bren. That was encouraging but now a full section of German infantry were rushing forward, evidently emboldened by their supporting assault gun. It was clear to Audet that the Germans had not yet spotted him and his handful of infantry, and he was grateful that he'd insisted on his men refreshing their concealment at stand to an hour ago. "Ready grenades! Now!" No sooner had he tossed his own grenade, an awkward overhand throw, then Audet snatched up his Sten gun and started spraying. The Germans panicked, dismayed as the NCO leading them was tossed backwards by a bursting grenade, falling in a flayed heap. With two of their number down, the rest of the German section fell backwards. Audet and his few men had one a reprieve, but the STUG had seen them and was pivoting on one track. A second later, a massive sound, and Audet was half buried from the dirt of an HE explosion yards from his foxhole. This was not good.

German section roughly handled. Because they had not spotted Audet's men, and Audet had reserved his dice, they got the shot in before the melee. The fluke killing of the German Big Man alone explains Audet's survival.

Two of his sections had been checked, but the German officer (a lvl 3 BM) kept his calm and as the German blinds came up they got lucky as their identities were rolled. An MG42 team set up and returned fire on Coté's Bren team, and the Canadian corporal slumped to the ground, badly wounded. To make matters worse, the next German blind was a small group of tank hunters, who used the cover of the hedge opposite the road to line up on the Sherman and fire a lucky shot, hitting the turret and beginning a huge fire. The surviving crew bailed out and fearing an explosion, fell back, joined by the two Chauds dragging their wounded Corporal. On Audet's right flank, a German LMG team had infiltrated the orchard and was keeping him and his men pinned down. Miraculously Pte Delisle sprinted back through the bullets and fell into Audet's foxhole. "Ton fusil", Audet said, pointing to man's forgotten Enfield.

The Sherman burns, a bitter sight for the handful of the Chauds trying to hang on.

On the right, it was all hell for Sgt Beaulieu and 3 Section. They had managed to repel a rush of German infantry, leaving four sprawled in the road before their position, but the return fire, along with the HMG that had silenced Coté. was ripping them apart. Cpl. Matthieu was shot in the head and was clearly dying, while two of his Bren team and a rifleman were down. Beauleiu was working the bolt of his rifle like a mad man, and was exhausting his profanities as fast as his ammo. The survivors of 3 section were shaken, but for now the Germans semmed to have no appetite for another rush.

Beaulieu and his few men grimly hang on behind the stone wall as casualties mount.

For Audet and his five men, the foxholes were all that was keeping them from death, singing over them in the form of countless Spandau rounds. Audet's signaller had abandoned his radio, which was covered with dirt, and was cowering with his hands over his head like the others. Audet thanked the Blessed Virgin that the German assault gun had not moved forward to crush their foxholes under its treads, but its cautious commander might soon get that idea. Sensing a brief lull, he gave the command to fall back. As the Canadians emerged from their holes, more bullets began to fly but miraculously, only one man fell. The remainder fled, shedding rifles, helmets, and packs.

"Men, come back!" Audet's men flee the table. Look at all those shock dice! That's an epic amount of shock, 24+ points. There was a question in my mind as to whether Audet would share the shock, or whether as a Big Man he'd be immune to it. I decided in his favour, but now I'm not so sure that was the right call.

By this point the game was pretty much a done deal. The only thing that spared the Canadians was a good run of cards, preventing the STUG from moving forward and denying the two surviving German Big Men much chance to rally their men and lead them forward. By the same token, the cards pretty much froze Audet's reserve section in place. Cpl. Legros and the four men of 1 Section had managed a shot on the STUG without being spotted, since the PIAT round missed. Otherwise the cards left them out of the battle, no doubt skulking in cover. Audet fell back on them, and ordered Legros to set up the Bren on the table edge to cover the withdrawal of the survivors. Using his one time Heroic Commander card, Audet raced forward to the stone wall on the left of the position, to find Sgt. Beaulieu and tell him to get the hell out of it. Beaulieu and his two remaning men were happy to comply, but unfortunately were pushed too hard by the now advancing Germans to save their wounded.

German panzergrenadiers, their numbers much depleted, push forward to the wall held, until recently, by Sgt. Beaulieu and his men.

By the time the German infantry had rallied and linked up wkith their STUG, the Canadians had fallen back through the orchard and broken contact. However the Germans achieved their aims, capturing one of Beaulieu's wounded riflemen who could be carried back on a litter for interrogration. The Canadians left four others dead or dying, not counting the dead tank commander and gunner. German casualties were around a dozen.

Now that the STUG commander has his infantry support, he's finally willing to push into the orchard, but the birds have flown.

Poor Audet is not looking forward to reporting to Major Charpentier. He has lost his position, his armour support, his platoon radio, a Bren gun and has several men without arms and accoutrements. The muster is as follows: Lt. Audet Pte. Lanois (signaller minus radio) Platoon Sergeant Beaulieu Section 1 Cpl. Legro Bren/PIAT team: 4 men Section 2 Cpl. Côté seriously wounded Bren team: 2 men Rifle team: 3 men Section 3 Cpl. Matthieu either dead or seriously wounded and captured Bren team: 1 man Rifle team: 2 men

I continue to enjoy the Platoon Forward experience. I've become attached to Audet after several battles, and it hurts to see his platoon whittled away, but such was the lot of many an infantry battalion in Normandy. Honestly, I didn't expect him to survive this fight. He got lucky killing the NCO of that German section, because otherwise they would have rolled right over the Canadians in the melee, and he got lucky again when the cards never came up for the STUG, which was quite prepared to crush them in their foxholes. He got lucky a third time when he survived a hail of lead as they fell back from their position. Will his luck continue?

Will his career continue? Audet has an abrasive personality and is seen as a glory hound by many in the battalion, but he has been a brave and aggressive commander thus far in the Normandy campaign. It may be that the high attrition suffered since DDay will see him sent to command another, leaderless platoon, and either 18 Platoon will be broken up or rebuilt. Hopefully it won't be another five months before you get another report. Many thanks for reading! Mike

Friday, March 16, 2012

Audet Ambushed: A Platoon Forward Game, Part Three



Normandy, June 8, 18:20 hours

The crack of grenades was still ringing in his ears as Audet took stock of the situation. Matthieu's rifle section began to secure the hedgerow, while Pte. Leblanc checked the two prone forms left on the ground after the brief fight. One was clearly dead, but the other German was holding up his uninjured arm in an indication of surrender. Audet noticed that both Germans wore camouflaged smocks and helmet covers, unlike the ones he had seen previously, who wore their plain fieldgray uniforms. "Watch that one", he said to Leblanc.

Climbing down from the hedgerow on to the road, Audet saw Padre Huard praying by the carrier that had contained Matthieu's Bren section. The crew stood nearby, their heads uncovered. Looking into the passenger compartment, Audet saw two bodies, both covered with gas capes.

His Sten gun held loosely, Audet headed for the front of the ruined convoy, passing the burning truck in the centre of the column. It's cab was fully engulfed in flame. The crew of the lead truck were standing back from the flames, smoking cigarettes with expressionless faces. Beyond them, where the lead carriers had been ambushed, he saw Doc Armand kneeling and working beside a prone figure. Close by, two more men sprawled nearby, their battledress dusty. Dark brown stains surrounded the torn serge fabric where the Spandaus had caught them.

Cpl. Legros and several of his riflemen watched the doctor working. Audet didn't like the way they had left the road and hedgerows uncovered. He grabbed Legros' shoulder to get his attention. "Report."

"My Bren team. Arsenault and Gagnon are dead. LaRoche got one in the chest. Looks bad."

"OK. Secure this site. You and your men make sure the doc is covered. I'll call in for help. Where's Sergeant Beaulieu?"

Legros shrugged. "Dunno."

Back in the center of the column, Audet found his platoon sergeant sitting beside the road, smoking a cigarette, his eyes unfocused. One side of Beaulieu's face was splashed with drying blood.

"Is that yours?"

No answer.

"I said, is that your blood, sergeant?"

Beaulieu shook his head, pointed to the carrier where the two bodies lay.

Padre Huard came up beside Audet. "I think he's in shock."

Audet pushed his helmet back and looked around. "Stay with him, Padre. Corporal Côté !"

Two section's leader trotted over to him. Audet was relieved to see that the man's eyes were alert behind his spectacles. "You're acting sergeant. Send two men with a stretcher up to help the Doc. Get the rest to secure this road until we get some help. I don't want to get hit again."

From there, Audet went over to his carrier to call his Company. He wasn't looking forward to speaking to the Major.

****

So the aftermath of the action is not great. For each soldier who got a killed result in TW&T, I rolled a 1d6, with the result of 1-2 lightly wounded, 3-4 seriously wounded, and 5-6 dead. The results are unkind. Two of Legros' One Section Bren team are dead, and the third is seriously wounded. Two of Matthieu's Three Section Bren team are also dead.

Since Sgt. Beaulieu's card only came up once at the end of the fight, my artistic license is that he was shocked into immobility during the fight. Having two men killed beside him evoked memories of the Great War, perhaps, hence his being incapacitated at the end.

For the Freeform Event at the end of the fight, Audet wants Sgt. Beaulieu removed from his platoon. That is a possible result on Platoon Forward's All Knowing Odds Table, but a "10" result means not now. That result isn't helped by Audet's abrasive personality and by his lack of success in the mission. Doc Armand thinks a day's rest is all the sergeant needs, and Major Charpentier agrees with the Doc. It looks as if Audet will be stuck with his crusty old sergeant for a while yet.

Now there are two rolls to be made on the Fixed Events table.

The first is a 5, Player Character. The subsequent roll is a 4, Character Noticed. A subsequent roll of 5 means that a squad leader has been noticed, and that squad leader turns out to be Legros. Legros has been noticed by his surviving section mates. His coarse personality does not help, but the roll is a "5" on a 1d6, so that is not a bad result. Turns out that what's left of his section thinks Legros has done a pretty good job of keeping them alive, and they blame Audet for their casualties.

The second Fixed Event roll is a 2, meaning Equipment. The result is a "5". meaning additional rounds of something. I decide that since Division has learned some lessons from its contact with 12th SS, extra PIAT anti-tank rounds will be issued. No 18 Platoon will get a case of three PIAT rounds to go with their PIAT and its six standard rounds. Someone will have to carry that gear.

Sadly, no replacements are available for No 18 Platoon for now.

Audet has limited opportunity to interact with Major Charpentier, but he senses that his Company Commander is acting cool to him. Audet knows thay Doc Armand and Padre Huard have spoken well of his conduct in the ambush, particularly during the melee in the hedgerow. However, he fears that Charpentier may have deflected any displeasure from the Colonel onto Audet's shoulders, rather than accept the blame for ordering a road move in an area that is still unsecured. Audet was hoping for some recognition for bringing back a prisoner from 21st Panzer Division, but Charpentier treated this as nothing very special.

Before he retires for the night, Audet draws up this roster for No. 18 Platoon.

Platoon Commander: Lt. Denis Audet with one soldier as a signaller with the platooon radio set.

Platoon Sergeant: Sgt. Beaulieu (ordered to rest for a day)

No 1 Section: Cpl. Legros and four soldiers, plus one soldier who is recovering from serious wounds. Audet has decided to use the section as a Bren team with one soldier to carry the platoon PIAT and others to carry the PIAT rounds.

No 2 section: Cpl. Côté and six men, plus one soldier recovering from serious wounds and two recovering from light wounds. Cote has the section organized as a two man Bren team and himself with four soldiers as the rifle team.

No 3 section: Cpl Matthieu and seven men. Matthieu has the section organized as a three man Bren team and himself with four soldiers as the rifle team.

Monday, May 2, 2011

D Plus Two: Continuing with Platoon Forward



Members of Le Regiment de la Chaudiere preparing to go ashore on Juno Beach.

After a long absence, I've had time to continue the story started with Platoon Forward and Lt. Denis Audet, a vain, ambitious and brave young commander of 18 Platoon, Le Regiment de la Chaudiere, who won his first action on 7 June, after landing on Juno Beach.

Using PF to generate this platoon, the original commander of 1 section was Cpl Francois Yergeau, a likeable and cheerful young man with a bent for mechanics thanks to working on the family farm. Yergeau also spoke some English, an asset in a Francophone battalion within an Anglophone brigade. Unfortunately, Cpl. Yergeau was killed seconds into the platoon's first engagement, an assault on a hill some ten kilometres inland from Juno Beach, as part of the brigade's consolidation on 7 June.

Yergeau's death required a replacement character, so I used the PF system to generate Cpl. Jean Legros.

Personality: Coarse
Motivation and Interest: Position (wants to get ahead)
Combat Temperament: Bold
Combat Leadership: Level Two Big Man
Background: Son of a military family

So Cpl Legros is quite a fighter, but no choirboy. A good soldier to take over 1 Section, which lost another rifleman in addition to Cpl Yergeau. With his coarse temperament, military background and low rank, a perfect backstory for Legros is that he is the son of a veteran of the Great War, a sergeant who served with the Chauds in the trenches. He's a natural ally for the platoon sergeant, WO Beaulieu, himself a Great War vet who likely is a friend of Legros' dad.

So Audet is lucky in his NCOs. All three section leaders and his Warrant are all Level 2 Big Men in Too Fat Lardies terms, so they are all good soldiers. However, Beaulieu doesn't like Audet and his two cronies, Matthieu and Legros, will side with their Warrant. The more scholarly Cote, who is also ambitious, is likely to seek his Lt's patronage. A talented bunch, but some interesting potential for undercurrents and tensions.

Now to run through the Platoon Forward after-action checklist. The result is that a player character has been noticed, one of the squad leaders, who turns out to be Cpl. Matthieu of 3 Section. A further roll shows that Matthieu has been noticed by the men in his section, and another roll shows it is a positive reaction. Interpreting that result, Matthieu has just lead his men in their first action and he performed reasonably well as a leader. Finding the wine and chickens in the captured farmhouse didn't hurt his standing either. So, Matthieu's popularity goes from 0 to +1 (in PF popularity ranges from -2 to +2). Seems like a minor result, but we shall see how it figures in subsequent actions.

I also decided to check the character of Audet's boss, and so invented the character and the name Michel Charpentier, the Major commanding D Coy.

Personality: Idealistic
Interest: Government
Combat Temperament: Even
Combat Leadership: Level 1
Background: Average family
Special Skills: Fluent Anglophone

This, the Major is a good staff officer but no skilled soldier. As an idealist, he is that rare Quebecker who believes in the war as one of liberating the homeland of la France, and wants to see the sons of Quebec fight well and earn their place as equals in Canada. Perhaps he has even preached such sermons when addressing the men of his Company, who doubtless listen indifferently. He's travelled outside of Beace to become fluent in English, perhaps working for a big Anglo-owned firm in Montreal. The Battalion CO has his eye on the Major for a possible staff job with Battalion or as a liason to Brigade, but wants him to get some combat experience first.

His even temperament allows him to tolerate Audet's Egotistical personality somewhat, but the ambitious young Lieutenant is not his favourite platoon commander. However, Audet has shown the major in his first fight that he can get results.

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