Tuesday, March 29, 2016

Thatch Patch and Rohan Defenders

Thanks to all the folks who responded to my crowd-sourced request for advice on some Dark Ages thatch roofing for my Sarissa model.  The consensus of the hive-mind was that my roof, made of chopped up bits of washcloth, looked too white.  I had saved some bits so used your advice and test-painted a strip, using a base coat of dlluted Brown Umber craft paint, and then, once dried, a heavy dry brush of yellow ochre.  It looked pretty good, so I went for it.

 My faithful reader Dai Dead sent me a photo of his mum’s thatched cottage in the UK, which made me think I was on the right path.   The photo reminded me of Madame Padre’s favourite mystery series, Midsomer Murders, a Netflix staple chez nous, where half of England seems to live in quaint thatched cottages, when they’re not murdering one another.   I would never venture into the English countryside, as judging by that show, the murder rate must be catastrophic. Mind you, it’s all nasty toffs killing toffs, so I guess Canadian tourists are safe.

 I now have a cottage to form the nucleus of a village to defend in my Dux Rohirrim project.   Here are two finished Rohan defenders to protect it.  These are two of the three figures I gratefully received from my 2015 Secret Santa, from the Foundry Casting Room Miniatures Dark Ages Saxon line.  I don’t see any reason why they couldn’t be Rohan Royal Guardsman or part of the retinue of a Lord of the Riddermark.

 The chap on the right, with his more ornate cloak and helmet, seems a likely captain of an elite eored (a company of 120 men) and the lancer one of the captain’s hearth guards.  They are a little more armoured than the GW Riders of Rohan models I’ve seen, but none the worse for it.  The horses are big, substantial brutes, with long bases, too long to fit on the GW plastic bases that ship with their cavalry models, so they will stand out in base width from my GW Rohirrim, but I’m not too worried about that.  Likewise their shields are bigger than ones the GW sculpts carry, and they are missing the quivers and bows that the GW Riders carry, but since these are elite shock cavalry, I can live without those features.

 I’ve tried to follow the greens and browns that distinguish my other Rohirrim, which I admit is the same palette that characterizes the Rohirrim in the SirPJ films.

 Nice embroidery on the captain’s cloak.    Makes him look suitably important.

Blessings to your brushes!

These figures bring my 2016 totals to:

28mm:  Foot Figures: 29; Mounted Figures: 3; Buildings: 1

6mm:  Mounted figures:  36;  Buildings:  2

Sunday, March 27, 2016

Your Latest Daily Dissembler, Your Guide to a Quaint and Distant World in Flames

The latest edition of the Daily Dissembler, your guide to Europe in flames, is now available for discerning readers everywhere.  (For those not in the know, this is the latest newsletter from our ongoing play by blog Diplomacy Game. This issue includes creative and much appreciated copy by the Turkish and German players.

 

In this issue (link here) you will find:

Miss Amelia Roosevelt, America’s Girl Reporter, describes her exclusive meeting with the Kaiser.

Sir Erasmus Blatt’s perspicacious analysis of the European situation.

An eye-witness account of the Fall of Moscow!

Also, as an extra feature, we provide the latest English language news from Turkey, a Rising Power.   While the issue is included in the Dissembler, you can find a crisper imprint of the Ankara What here.

 

Friday, March 25, 2016

Diplomacy Game: 1903 Build Phase Complete

Our online Diplomacy game has now finished six complete turns and we have now completed the Adjustments Phase.

Austria, England, and Italy neither had to remove or got to build units.

Two countries had to disband units because they have insufficient Supply Centres.  France removed A Bur and Russia removed F Nwy.

Two countries gained Supply Centres and got to build units.   Germany built A Ber and A Kie.  Turkey built A Con.

Here is the leaderboard:

Turkey: Ankara, Bulgaria, Constantinople, Moscow, Rumania, Sevastopol, Smyrna (7 total).

Germany: Belgium, Berlin, Denmark, Edinburgh, Holland, Kiel, Munich (7 total).

Italy: Naples, Rome, Spain, Tunis, Venice (5 total).

Austria: Budapest, Greece, Serbia, Trieste, Vienna (5 total).

Russia: Norway,  St. Petersburg, Sweden, Warsaw (4 total).

England: Liverpool, London, Portugal (3 total).

France: Brest, Marseilles, Paris (3 total).

    

Here are the dispositions at the start of Turn 7, S1904.

 

The deadline for orders for this turn is 31 March, though that date may move up if everyone gets their orders to me before then.   Watch for an issue of the Daily Dissembler to hit new stands in the next day or so.

Blessings to your intrigues.

Dark Ages Thatch Match?

 As part of my Dux Rohirrim project, this is a Sarissa model, Timber A Frame, from their 28mm Dark Ages range.  I wanted a few buildings to be tempting targets for orc raiders and this has a useful generic feel without taking up too large a footprint on the table.   

I am crowdsourcing some advice on the thatch whether to paint it or leave it alone.

The Sarissa kit comes with a plain wood roof, scored to suggest planking, but gives some suggestions for thatch.  I stole an idea from a wargaming blogger (I wish I could remember who) on using terrycloth bath towels as thatch. I found a beige wash cloth at Walmart, chopped it into sections and glued them onto the roof.   

 

This reconstruction of a Dark Ages hut from a dig in the Cheviots in the UK looks a little more brown to my eye, but truth be told, a google search of dark ages thatched roofs shows a variety of colours and textures.

Any thoughts?

Blessings to your buildings!

MP+ 

Saturday, March 19, 2016

Diplomacy Game: Fall 1903 Results

Here are the results for the Fall 1903 turn.   I received orders from all players except for the French player.


Results for Fall, 1903 (Movement)

General Notices:

Order resolution completed on 18-Mar-2016 at 05:42:28 EDT

Order Results:

Austria:

F alb - gre; A boh - vie; A bud - gal; A gre - ser;

A sil - war  Bounced with war (1 against 1). 

England:

 F iri - mao; A lon Holds; F mao - por

France:

No order for unit at Burgundy. Hold order assigned.

No order for unit at English Channel. Hold order assigned.

No order for unit at Marseilles. Hold order assigned.

No order for unit at Spain. Hold order assigned.

A bur Holds; F eng Holds; A mar Holds;

F spa/sc Holds Dislodged from gas (2 against 1). 

Germany:

 F hel Convoys A kie -edi; A hol Holds

A kie - edi Convoy path taken: kie-hel-nth-edi. 

A mun Holds;  F nth Convoys A kie - edi

Italy:

A gas - spaI; F lyo Supports A gas - spa

A pie - mar Bounced with mar (1 against 1). 

A tun Holds;  F tys Holds

Russia:

 F bar - nwg; A gal - ukr

A mos - sev  Bounced with sev (1 against 1). Dislodged from ukr (2 against 1). 

F nwy Supports F bar - nwg;

A war Supports A gal - ukr Support cut by Move from Silesia. 

A Mos can retreat to Liv, StP

Turkey:

F aeg Supports F eas -ion;  F bla -rum A bul Supports F bla - rum; F eas - ion

A sev Supports A ukr - mos; A ukr -mos

Results:

Retreat Phase 1903

French fleet Spain SC only has one retreat option, to the West Med.  

Russian A Mos has two retreat options, either to Liv or to St. P.   I am waiting on the Russian player to decide where to retreat to before announcing the Fall 1903  builds.

Thursday, March 17, 2016

Baccus 6mm French Chasseurs a Cheval, 4/6 and 7/9 Regiments

I’ve almost come to the end of that pack of Baccus 6mm Chasseurs a Cheval.   I am quite pleased at the number of figures Baccus delivers in a pack, it’s quite generous.   I chose yellow facings to suggest either the 4th or 6th regiments, though truth be told, when these bases are on the gaming table en masse, I think it’s enough to recognize these as French light cavalry.   The beauty of 6mm though is that I can scale it down so that a stand represents an individual regiment, or up so that it represents a brigade.

 

And another unit, in pink facings to represent either the 7th or 9th regiments, because … pink facings.  Sorry, these iPhone photos are rather naff.  The clever ones among you have probably noticed by now that my grasp of French cavalry shako pom pom colours is rather shaky.

 

With my previous two completed stands, enough for a brigade (or division!) of light horse.

 

The static grass for these chaps is a bit of a departure for me.  I ordered a bag from Baccus along with this clever applicator called the UffPuff.  What is it with Brits and silly names?  And American firm would call it the Static Grass Aerolizer, I am sure.  You need some sort of container as it is a messy process.

 

Wheres a Swedish firm would probably just call it Uff.  Useful gizmo, whatever it is.  The top nozzle comes off, quite delicately, and then you spend forever squinting static grass through the tiny hole, and reapply the nozzle.  Finicky, but it gets the job done.

 

These figures bring my 2016 totals to:

28mm:  Foot Figures: 29; Mounted Figures: 1

6mm:  Mounted figures:  36;  Buildings:  2

Blessings to your brushes!

Monday, March 14, 2016

Solo Scharnhorst 4 - The Battle of Karlseck - Kaltenbach Begins

Back in February I posted a lot of guff about an experiment using Sam Mustafa’s battle generator for Blucher, Scharnhorst to play a solo Napoleonics mini-campaign.  I ended with the two sides having blundered into each other for the climactic battle of Karlseck-Kaltenbach, in which Napoleon and some fictitious Marshals, named after some innocent colleagues of mine, took on Napoleon’s equally fictitious Austrian nemesis, Duke Kurvi-Tasch, to battle for the strategic town of Kaltenbach.

You can find the account of the final maneuvers to the battlefield  here.

A reminder of the dispositions.  Austrian’s left to right:  I Korps:  Grenzer Division, Infantry Division w. Kurvi-GTasch, Cavalry Division;   Independent: Sachsen’s Lt Cavalry Division on the far righ

French right: Legros’ Infantry Division

Centre: Napoleon with the Guard and Dupont’s Light Cavalry Division

Left: Moisan’s Infantry Division

Napoleon is expecting one more division, the infantry of Lafreniere, at some time, but does not know when.  Lafreniere is one square south of Karlseck n the map.

 

Initial moves.  Sachsen’s cavalry cross the stream and move on the French left, while the cavalry division with its horse artillery from K-T’s Korps move in support.  Napoleon orders Dupont’s cavalry division, three light and one dragoon brigades, to move to intercept them.

In the centre, K-T marches south towards Napoleon’s position,  His plan is to pin the French centre and allow Groll’s Korps, when it arrives, to roll up the French left.  K-T’s division is very solid, a grenadier brigade and three veteran infantry brigades, supported by heavy artillery, so Napoleon has something to worry about.

On the Austrian left, K-T sends his division of three Grenzer brigades straight south to threaten Karlseck and hopefully pin some of the French there.    Moisan leaves two brigades to hold the town, and moves his other two, with his heavy artillery regiment, to support Napoleon in the centre.  Breaking Moisan’s corps up means that if I want to use the two brigades left behind in Karselck, I have to roll for them separately towards my random points cost each turn.  I hope i won’t have to move them much.

Napoleon calmly awaits in the centre.  He has three brigades of the Guard, and a brigade of Guard cavalry, as the last reserve.  The Emperor hopes he won’t have to use them, and watches events unfold calmly.  I need a better staff marker/diorama for Napoleon.  Incidentally, in a points game, Napoleon is a good investment.  As I understand the rules, he always allows a Corps to move for only two command points ut of the random total rolled each turn, which is useful.

By about 10:00hrs, things take a nasty turn for the French as Groll’s Korps arrives on their left flank.   Here Groll’s lead division of cavalry (mostly average troops) surges forward while Sachsen’s and K-T’s divisions of horse move up behind them.   Dupont braces for the onslaught and orders his horse artillery to start banging away.   His four cavalry brigades must face eleven Austrian brigades, but fortunately not all at once.  Notice that in the bottom right, my recently painted stands of Cahsseurs a Cheval are retreating to pass through their supports, to force the Austrians to come on and buy some time.

A wider view of the French left flank, showing Moisan trying to get his infantry division and guns ready to support Dupont’s horse and block Groll’s infantry which have yet to arrive.

Slowly but surely, Dupont’s cavalry brigades are asked onto the ballroom floor and begin to dance with the Austrians.  On the far left you can see the first of Groll’s two infantry divisions arriving.

Casualties mount on both sides.  One Austrian brigade is broken and several battered, but Dupont’s troopers are getting mauled and begin to reach their break points.  

Dupont’s weary brigades fall back behind their horse artillery and are withdrawn, meaning that they are removed from the game but do not count as broken units  towards the French break point.  By now Moisan’s four infantry brigades are in a line, their left anchored by artillery, and can take up the slack until help arrives.  Will help arrive?

 

The French pay the price for leaving Dupont’s horse artillery unsupported.  They are overrun by two brigades of Austrian horse and eliminated.  Dupont’s division has now been ruined.  

As an aside, I need to rethink my use of artillery in Blucher.  I like using the limber and cassion stands I have, but they aren’t required by the rules and don’t seem to add much to game play.  With them on the table, an artillery regiment (three batteries combined together in Blucher terms) takes up an awful lot of space.  Other Blucher players have advised me to get rid of them and just add batteries to individual brigades, thus giving them an extra dice, which would probably work well but would seem rather abstract to me.  Hmmmm.

By now it is around 14:00.  On the left, the first of Groll’s infantry divisions has arrived behind his cavalry, but the Austrian die rolls for command points are not always large, and so not every part of the Austrian plan can be implemented each turn.  That, plus the size of the table, s really keeping the Austrians from getting into the game.   Either I use a smaller table, or I give the rules a tweak and allow units that end their turn out of range (more than 6 base widths from artillery, two from infantry) of enemy units to move twice their normal movement rate - this would be a variation of the Blucher rule where units basically get a first free move of 12 BWs since they are usually considered to start hidden.   

It’s getting on for mid afternoon and Napoleon catches a break.  Lafreniere’s infantry division marches onto the table, and is ordered to move left to support Moisan.  Moisan’s artillery regiment and two brigades of infantry will have to block Kurvi-Tasch’s oncoming division by themselves.

 

Marshall Luigi, master of the battlefield.  He is a very social fellow, and I find that I am never stern enough to shoo him off the table.  He just wants to keep me company, I think.  Weirdly, he also hops on the bathroom counter when I am shaving and watches the water go down the sink with great fascination.  Odd little cat.

 

Hopefully by the end of the week I can tell you how it all ended.

Blessings to your die rolls!  MP+

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