Thursday, October 20, 2011

Work in Progress: Dirty Gunners and Pretty Federals

As my last post mentions, all my painting of late is American Civil War. The following pictures show some of what's currently on the workbench, taken with my iphone.

Here are two pictures of Confederate artillerists from Sash and Sabre. I've always been curious about this supplier, which has an extensive ACW range, and decided to check them out. Their pack of ten gunners is nicely molded with some very distinctive faces and lots of cool facial hair. They are however dimunutive, on par with the ACW line of Foundry. They don't mix well with larger figures such as Redout and Renegade. My friend Matt the armoured officer looked at them and said "Dirty, dirty gunners", and the phrase kind of stuck in my head.






I also bought two Napoleon 12pd guns from Sash and Sabre and they are nice castings. A final word about S&S' customer service. They took a long time to ship my order and when it finally arrived they got it wrong, but they did work hard to fix it and let me keep the pack mistakenly shipped to me, which was impressive. I would probably order from them again, though preferably from a distributor.

I am also just finishing four bases of Federal infantry, which will become the second regiment in my Iron Brigade. I've had these guys for a while and they are a real mix.

The guys on the right are Old Glory from their Iron Brigade pack, and on the left are the Foundry infantry in Hardee hats.



The command team on the right here are Foundry, and on the left, the two in the foreground are from Redoubt - clunky figures but I like them. They should all look ok on the table.




I started collecting the Iron Brigade because they have a cool, early war look about them, before everyone got sensible and scruffy, and because I am generally good about avoiding elite units and am giving myself a bit of a reward. They will be a bit eastern and out of place on the Bluffsburg campaign, though.

Wednesday, October 19, 2011

Thinking About An ACW Campaign - The Battle for Bluffsburg



Years ago, when my wife still had family in her native state of Mississippi, I spent a few days one visit retracing the Vicksburg Campaign, which is a fascinating blend of naval and army combined operations, overland campaigning and siege warfare. I started doodling a small point-to-point sketch map of a fictional part of the state, centering on the imaginary town of Bluffsburg. Some of the place names on the map are actual Mississippi place names, chosen because I liked the sound of them.

I then scribbled down an order of battle, based on what my 28mm ACW miniatures collection might be able to field if I painted like hell and made some more purchases, particularly cavalry and artillery. The idea was that this would be a backwater campaign, with the Union having a reinforced Division plus several river gunboats and transports, while the Confederates would have a smaller, scratched together division with a few dubious gunboats and some shore batteries. I won't list the OOBs here because I may talk some folks into participating in an online version of this campaign.

My plan now is to paint some more stuff, polish up the map using MS Paint or maybe an online program called Hexographer, and get up to speed on some rules. For larger table actions (probably a brigade a side) I will likely use Too Fat Lardies' They Couldn't Hit An Elephant (TCHAE), and for smaller actions, Terrible Sharp Sword (TSS) by the same publisher. TSS holds promise because I expect the game to have lots of opportunities for scouting and recce actions as the two sides maneouvre on the map and develop each other's positions. Hopefully more posts on this to come. If you're interested in participating online, email me at madpadre@gmail.com.

Tuesday, October 11, 2011

Audet's Church: The Aftermath

In his second Platoon Forward action, Audet succeeded at his task, capturing the terrain objective given to him, as well as two prisoners, and driving off several German units. A decisive victory.

Using the PF mechanism for Post Game events, we start with a Freeform Event, which is whatever the player wants to happen. Audet, being a brave but self-centred glory hound, wants to impress his Company Commander, Major Charpentier, and have him pass that word up to Battalion. Considering he won the last game and was impressive in it, leading the final assault on the church, that gives him a -2 modifier on a Likely result on the All Knowing Odds Table. A d10 is rolled, with an modified "0" result. Maj. Charpentier will be mentioning 18 Platoon's good work the next time he sees the Colonel.

The next step is the Fixed Events table, and an unmodified roll of 8 on 1d10 gives a result of "8", a Non-Player Character Result. A further roll on the Non Player Character Effect table gives an umodified "5" on 1d10, which means an NPC asks to Tag Along on the next mission. Who would that be? Since Audet did capture a church, perhaps he learned something from the Cure there that might be of interest to the Chauds' Padre? Or perhaps the Intelligence Officer or Major Charpentier wants to gain some further knowledge about the local area? Hmmm, I'll have to think about that.

Looking ahead to the next mission, Audet does not have any replacements yet so here is his lineup.


Next mission:

Germans attacking
Ambush scenario

Friday, October 7, 2011

German Weapon Memes




This and a bunch of other photos made me smile today.

IABSM Third Edition En Route!




I'm very happy to say I've ordered the long-awaited and much celebrated (in small but elite circles) new edition of Richard Clarke's new wargame rules, I Ain't Been Shot Mum! IABSM rules "are written to provide the gamer with ease of use and accuracy at Company level. The basic unit in this game is the eight or ten figure section, with the lowest command being the Platoon or Troop. The rules are written with a focus on command and control and the importance of leadership on the world war two battlefield."

An earlier edition of IABSM was the first set of TFL rules I bought, and their focus on leadership, friction, and distinctively and lightheartedly English "toolbox" (rather than North American legalist) approach endeared them to me. Much excited watching of the mailbox in the week to come, and further comments here.

Thursday, October 6, 2011

Waterloo in Plastic: A Brief Battle Report

Earlier this summer I met an interesting guy called Charlie Miller, a retired gunner and Mountie with some interesting hobbies, including reenacting a NW Rebellion (ca 1885) Canadian artillery troop, which he talked me (it wasn't a hard sell) into joining.

Last Friday night I was over at Charlie's place for a wargame before he and his wife took off to spend the winter in Mexico (who can blame them?). Charlie has been collecting wargames figures and models for years, including 1/76th or HO scale Napoleonics, mostly Airfix with some rather ancient metal figures thrown in. Such a collection may not sound that enticing to wargamers used to playing with larger and better sculpted figures, but on the table, it works.

Charlie's idea for the game was to do the center and British left of Waterloo. Here are some pictures taken with my iphone.

The hexmap is something that Charlie had printed, and gave the game the air and feel of an old Avalon Hill or SPI Quad game. It certainly eliniated the need for tape measures.



Close uo of French infantry and artillery.



The rules we used were Charlie's own homebrew set, and very much a work in progress, but they were simple and made for a quick and interesting game. The most notable feature of the rules was a simultaneous movement system, with both players starting on the same side of the table and working across it. You might think that this approach would be problematic, given the temptation to watch what the other guy was doing and then readjust, but we both seemed able to resist that temptation and it flowed nicely.

In retrospect I started with my infantry too far foward, beyond the range of my supporting guns on the hills behind. On my left I moved my forces back and was mostly ably to withstand the French cavalry. On my right we had a glorious donnybrook with French and English Guards regiments pouring volleys into one another and some swirling cavalry charges. Here's the final view on the right.



We had to call it at 10pm and declared it a draw. Hopefully once Charlie gets back from Mexico in the spring we can spend a day at it. A very enjoyable night of old school wargaming.

Tuesday, May 24, 2011

Audet's Church: A D-Day Plus 3 Platoon Forward Skirmish

This post is an attempt to remember a solitaire game I played several months back was a busy summer, using the characters generated with the help of Platoon Forward as described in previous posts. The scenario I rolled up with PF was Scenario Card F, a Platoon Attack, and the randomly generated objective as a Key Building. Of course, in a Mad Padre wargame, the key building has to be a church. In keeping with Lt. Audet's abrasive and glory-seeking nature, there would be no way that he would pass up another chance to gain attention. A further assumption of mine was that in the first few days after D-Day, given the historical role of the Chaudieres as rear security, any German opposition would likely be scattered and disorganized. You may feel from this AAR that Audet got off lightly. Perhaps. One gets attracted to the imaginary troops that PF gives you. No doubt in future, Audet's challenges will increase.




07:45, 8 June, 1944 Normandy - within the lines of La Regiment de la Chaudiere,

"Things are going well for us. The Division is ashore, we've linked up with the British, and we're taking ground. Just as importantly", Major Charpentier paused to look around at his platoon commanders, "D Company succeeded in our first tasking yesterday. We took some casualties, but the CO is pleased that we pushed out and straightened our sector. Well done all."

Lt. Denis Audet was hoping to hear the Major praise 18 Platoon for their role in the company attack yesterday, but was disappointed as the OC continued. "Today is maintenance and routine patrolling, but we do have one special job. Our recce platoon heard some motors and noted some vehicle activity here, at Eglise St. Michel. They also report that the church is suitable for an OP that could overlook our battalion lines. I need a platoon to have a look at it and if possible take the church. You were all in action yesterday so I'm asking for volun ..."

Charpentier stopped as a hand shot up. Audet saw Capt. Cournoyer roll his eyes but he didn't care. "My boys can do it, sir."

"Good. Go get the recce brief from Lt. Aubin and report back in an hour with your plan and your support requirements."

Here's the table I rolled up using Platoon Forward's terrain generator.
Canadian side, left to right: Forest, Building, Hill
Center, left to right: Forest, Significant Building, Open
German side, left to right: Open, Open, Swamp

Since it was Normandy I interpreted the open areas to be hedged, and since there is a significant building in the centre, that seemed to require roads and perhaps suggest a road junction. Here's the result.




18 Platoon was sitting near the foxholes they had slept in the night before, eating a breakfast of compo rations: tinned fruit, biscuits, and coffee. Adjutant (French for Warrant Officer) Beaulieu was telling the new corporal, Legros, about his adventures with Legros' pere in a barfight in the last war when Lt. Audet came strolling over with a worrisome purpose. "Have the platoon ready to move in thirty minutes, Adjutant. Light fighting order. We have a patrol."

Beaulieu climbed to his feet, feeling every one of his forty three years in his bones. "Us again, sir?"

Audet grinned and slapped the older man's shoulder. "Us again. Natural choice. We showed them we're the best, eh?"

As Audet walked away, Beaulieu took a long drag on his Players and threw it to the ground. He looked at his corporals. "You heard Clark Gable. We're the best." He shook his head. "Idiot."

By 09:00 18 platoon has been briefed and guided into position by two scouts from recce platoon. Audet had surveyed the ground through binos with in company with recce's Lt. Aubin. He was reasonably happy with his supports. He had been hoping for a tank, but a vehicle from the Carrier Platoon would give him some recce capability and another Bren gun, while the same Vickers HMG team that had worked with him in their last fight had been reassigned. Major Charpentier had approved his plan and now it was time to go.



Lt. Audet briefs Major Charpentier on his plan while the men of two section crouch ready in the hedges on the start line. Command group are plastic figures by Valiant.



This small image looks bigger when you click on it. The blue text and arrows show Audet's plan as follows. Vickers HMG and 1 section under WO Beaulieu will move onto the hill and establish a firebase to cover platoon's advance. With that covering fire, Audet will lead 2 section towards the church at the right moment, while three section with the Bren carrier will probe up the road into the village and look for possibilities to outflank the church posititon.

The black shows the force that PF generated for the Germans. In addition to dummy blinds, the Germans had an infantry section with a Big Man in the church, a heavy AT gun behind the church, two tanks, an MMG section at the crossroads, and a Forward Observer in contact with a four gun 81mm mortar section. Since German resistance would still be firming up just three days after the invasion, my premise is that the infantry and the FOO belong to 716th Div and have orders to hold the church and the village, the other elements belong to separate formations, most likely 21 Panzer Div, and are not attached or supporting. So the two tanks, Pz IIIs, and the AT gun, a towed 88mm, are passing through and have orders to exit the board.


Gefreiter Lothar Schreiber sat on board bench in the little church steeple and listened to the conversation in the street below. Janke, his sergeant was in the street, sharing a smoke with a Luftwaffe leutnant commanding the 88 and crew tucked in alongside the church. Schreiber was impressed at the careful placement of camo netting and twigs to conceal the gun and its heavy mover. He could appreciate the need for it. A few minutes ago a flight of jabos had passed low over head, hunting for targets further inland. For the last three days all he had seen were Tommy aircraft, and he wondered when one would get bored and strafe his steeple just for sport.



Limbered 88mm gun and heavy mover, carefully tucked behind the church. I've had this model for years and never used it until this game. ESCI, I think.


"He's been gone too long." The Luftwaffe leutnant was peering up the street, hoping to see the military policeman return on his motorbike. The chaindog was route control for this sector, and had held the gunners in place while he went to check that the route further inland was safe for transit.

"Be nice if you could stay, sir. We could use your support. Same with the Panzer boys." Janke pointed to the orchard across the road from the church, where two Pz IIIs, also heavily netted and concealed, were parked, their crews lounging about.

"Sorry. Got to get back to my unit, wherever they are. Been wandering for three days now, ever since the Tommies arrived. And as for the Panzers, while, they don't talk to the likes of us air force types."

Schreiber was about to chuckle at the joke when Moller, number two on the MG42, elbowed him and pointed out the belfry to the south. "Actung! Tommies on that hill."




1 section and the attached HMG move onto the hill and come off their blinds.

Beaulieu heard the first rounds of MG tearing the air above him. They were shooting high. He had expected the Germans to have opened fire earlier, but perhaps some sentry had been snoozing. "Get to the crest and let 'em have it. All fire on that church." Now rifle fire was coming at them as well, and gouts of earth were kicking up closer to them. Cpl. Legros and his Bren team had already flopped down and seconds later started chugging out rounds at the church. The riflemen of One Section joined them and Enfields began cracking. Two of the Vickers team arrived a moment later, toiling under their burdens, and began setting up their weapon. Their third man lay crumpled twenty feet back. Beaulieu raced over to him, retreived the heavy ammo boxes, and staggered back to the machine gunners. "Spray that f'n church good."

The sound of fire to his right was Cpl. Matthieu's signal to start 3 section moving on the road to the left of the church. With the Bren carrier leading the way in a cloud of exhaust, he and his men cautiously went forward, some hugging the walls of a ruined brick cottage, others crouching behind the carrier. Within minutes they realized that they had walked into the firelane of a machine gun, and three section was pinned.

Inside the church it wasn`t much better. Schreiber and his LMG crew huddled for dear life behind thick stone, keeping well away from the open spaces in the belfry. The fire from the hill had picked up and wasn`t stopping. Through the din he was aware of a young landser calling from the stairway. `Sgt. Janke is dead, corporal!`
Verdamnt! `Well, keep shooting!` he yelled back, then cringed as another burst of 303 lashed the steeple.

The Germans took an unlucky break early on when their Big Man in the church, Janke, was killed. Presumably he looked out a window at the wrong time. The character of Schreiber would be the replacement if the dice favoured it. Meanwhile, as 1 and 2 sections and the HMG under Audet and Beaulieu remained active, peppering the church, Matthieu would not have his card come up for many turns, effectively taking him and three section out of the game.

The German 88 had its card come up several times and did the sensible thing, pulling away from the church and towards the German rear, where it safely exited despite a few shots from the Bren. The two Pz IIIs followed. Without an effective infantry leader in the church to coordinate with them, they did the sensible thing and retreated off the board edge, since this was an assembly point on a road move and not a staging area for combat. One tank did take a shot at the Bren carrier which was visible down the road, and while the shot was a near miss, it convinced the driver that escape and survival was his best bet. His exit only seemed to convince Matthieu and 3 section to remain invisible and under cover.




Gefreiter Schreiber watches from the steeple in dismay as the second PZ III pulls out of its leaguer and heads away from the fighting.



PZ III covers the withdrawal of the towed 88 and fires a shot at the Bren carrier.



Which promptly flees back down the road and off the table.

Leutnant Gunther Horst and his radio operator had been driving cautiously towards Eglise St. Michel, following instructions from the day before to identify an OP to direct the fire a section of 81mm mortars. His major had said something about stabilizing the front line but as Horst heard small arms fire he had doubts that there was any front line. Signalling his driver to halt, they left the kubelwagen amidst some trees and crept forward until he had a line of site on the village.



The FOO Lt. Horst sets up in the woods with a line of sight to No 3 section.



Mortar shells begin to fall on No 3 section (background) while Audet starts 2 Section towards the church.


Matthieu and his section flattened themselves against walls and buildings as mortar shells began to fall nearby. The corporal could see from the postures of his men and the expressions of a few nearby that they were thoroughly pinned. He wasn't going anywhere, but he lifted his head briefly as he heard a new sound, tank tracks. The reassuring shape of a Sherman appeared in the roadway (a random event generated an Allied reinforcement).



Through his binoculars, Audent could see fragments of stone flying from the walls of the church as the Vickers gun continued to lash it. The rate of return fire from within the church had fallen off considerably. Now was the time. "Follow me, les boys!" Once again his men were sprinting behind him. There was a brief burst of Spandau fire from the steeple, and a man staggered and fell behind him, but they were through to the wall now. "Grenades, ready and ... now!" A flurry of grenades were tossed through the windows, with bangs and screams. A soldier kicked the door down and Audet stepped forward, Sten gun spraying. There was no return fire, the nave of the church was littered with six field gray forms, sone still, some moaning. "Kamerad", a voice called from the steeple stairs. Gefreiter Schreiber and his surviving No 2 had had enough. Minutes later, WO Beaulieu on the hill twatched his lieutenant wave jauntily from the steeple. "F*** me, he did it again!"

Epilogue: The Canadian close assault on the church was an amazingly lucky run of sixes, and wiped out the defending rifle section. With two of the three LMG crew surviving in the steeple, there seemed to be little point in further resistance. THe advent of the Sherman was enough to scare off Lt. Horst and the MMG team at tbe crossroads. Lt. Audet had his church and his casualties had been amazingly light. One killed from the supporting Vickers crew, and two riflemen lightly wounded from 2 section during their assault on the church. A very small bill for a decisive victory. In the next post, we'll see how Audet fares in his quest for recognition and promotion. Thanks for reading, and blessings on your die rolls. MP+

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