Sunday, November 17, 2024

Take That You Beast Part Two! River Plate Project Progress



 Back in September I said that I was going to experiment with WW2 naval gaming, using the Battle of the River Plate as a test project.  Working relatively quickly, I've been able to get my initial order of 1/2400 ships from GHQ painted.  Here is "the Beast", the Graf Spee, sailing serenely on a Geek Villain mat.


Leander-class light cruiser:


HMS Exeter:


Commodore Harwood's squadron in search of the Graf Spee:




"I say, sir, I do believe we've found her!"  Litko splash markers.

I had a very positive experience with the Naval Thunder: Battleship Row rules by Harry Pratt, which I found for purchase as a download from Wargames Vault.  I'm grateful to Keith who runs the excellent Across the Table blog for putting me on to these rules.    Since NTBR uses a written orders and simultaneous movement system (seems to be a hallmark of naval rules!), it is not ideal for solo play, but I suspect with some more thought I could write some general battle plans for both sides with some die rolls for the commander's likely reaction as the situation evolves.  An even better solution would be an opponent!

I was only using the basic NTBR rules and found them easy enough to learn.  The d10 system provides for some unpredictability, and shooting is not easy at the larger ranges.  When a shell does hit, there is a step to assess penetration vs armour (each ship has a data card which can be printed before the game and which provides this information readily).  Penetrating hits cause damage (different shells have different damage ratings, and each hit reduces a ship's hit points) but also cause critical hits, which can be quite dramatic.   There are advanced rules for crew quality, torpedoes, aircraft, etc, but I kept the first game simple.

The RN player has to put his head down and run at the Spee to get within effective range, and this means the Spee has several turns to inflict damage, as happened in the actual fight with the crippling of Exeter.   In my game, Achilles in the lead followed by Ajax attacked on one side, while Exeter tried to get on the other side of Spee.  This gave the Germans time to hammer Achilles with 11" shells, crippling her gunnery and causing a fire.   Here we see Achilles turning away from the fight and on fire, making smoke to hide her escape.   Her brave New Zealand crew never did get the fire under control and she soon sank (more Litko markers).




However, Ajax was relatively unharmed and struck a blow, causing a fire amidships.   Spee's crew could not extinguish the fire, and it spread, detonating a secondary magazine and causing significant damage.  Captain Langsdorf was now seeking to withdraw and fight another day.  By this time, Exeter was adding her fire, though reduced because her aft turret had been knocked out.  Her first salvo missed, but a second landed two fatal hits.  The first caused flooding damage, but the second hit the main magazine (two "O"s on 2d10) and the mighty pocket battleship blew up with few survivors.


At least in this encounter, German propaganda can say that she died fighting, rather than being ignominiously scuttled!

I'm  now debating whether to mount my ships on bases, which would minimize wear and tear on the models from handling, vs leaving them as they are.  The Geek Villain seascape map is quite nice and I like the look of the models sans bases.   This requires a good ponder.   In the meantime, another order from GHQ will soon allow me to fight the Battle of the Denmark Strait, although that order is currently in limbo due to a Canada Post strike.

Thanks for reading.  Cheers, and blessings to your die rolls!



3 comments:

  1. Michael -
    Sad to see our 'own' HMNZS Achilles biting the dust. The Allied battle plan did indeed involve splitting the forces in order to split the fire of Graf Spee's 11-inch guns. They thought it had succeeded, too. But it turned out that Graf Spee was having trouble with the traverse of one of its main turrets, a problem that took several minutes to sort out.

    It is my belief that from a tactical point of view, Graf Spee got the better of the fight, knocking out Exeter, and halving the primary armament of Ajax. But it cost. It had taken a fair bit of incoming, after all. Graf Spee could really dish out the hurt - its secondaries were roughly equivalent to the 'Leander class's' main guns, and it had just as many - but was less able to absorb the body blows it received. Graf Spee's protection wasn't a whole lot better than the Allied ships, and it had used up well over half its 11-inch shells by the end of the day. Even before Langsdorff made his run to Montevideo, he must have known his ship was doomed - it could never have made the run home to Germany.

    I do like those 1:2400 models. A handy scale, with enough detail to be interesting. I have some 1:4800 models, and I've never really cottoned to them.
    Cheers,
    Ion

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  2. Nice! I'd recommend basing, at least so you can have name labels
    A bigger engagement than this you're going to get confused over who is who

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  3. It was great to read of your game and see your models in action. It is very much a classic action. We are very much enjoying the rules as well.

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