Ted Raicer is, to borrow a term from Too Fat Lardies, one of the Big Men of board gaming and is definitely a wargaming Hall of Famer. His WW1 game, Paths of Glory, has won numerous awards and nominations, and is an early example of the Card Driven Games (CDG) that have come to characterize a lot of GMT Games' output in the last few decades. I Napoleon is Ted's latest design, a CDG game that shows the evolution of Ted's thinking since Paths of Glory. A solo game, it allows a player to follow in the steps of Napoleon, seeking to rise in glory and power.
Like other CDG historical, it has a set of cards for each period or epoch, and each card introduces an event or a personage in Napoleon's career. To win the game big time, Napoleon has to conquer Europe and to die peacefully with a legitimate heir, though as Ted says in his designer notes, good luck with that. Any lesser outcome is assessed by the measure of Glory and Politics points that you accrue through the game.
I, Napoleon is a beautifully produced game. The cards are numerous and lavish, and the display board has a period feel to it. Here's what the game looks like at the start of the first scenario, which begins as Napoleon is a young officer during the Terror. Note the bottle of Napoleon brandy that I opened up to get me into the mood.
Almost immediately, a narrow escape from Madame Guillotine. Fortunately, the game gives Napoleon one re-roll every game turn (a turn is a variable number of card draws equalling one year) to simulate Napoleon's famous luck.
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