Showing posts with label Wargames Foundry Miniatures. Show all posts
Showing posts with label Wargames Foundry Miniatures. Show all posts

Monday, May 25, 2026

Steppe Scalawags Sortie! - More Cossacks for Seven Years War

 Continuing my painting streak by slowly turning out more Foundry 28mm Cossacks for my kleine krieg Seven Years War project.  

On the right, the Cossack commander rides beside his blonde son, who is headstrong and hoping to prove himself in Dad's eyes.


Most of the paints used here are from the Foundry triad system.   I'm especially glad that I invested in their horse paints set.


One-Eyed Yuri, despite his eyepatch, can hit a rabbit or a Prussian jaeger from the saddle at the gallop.

New vicar arriving in the parish.  Father Berserki is feared by everyone except the Ladies' Garden Guild.

Dismounted cossacks ready to pillage and annoy.



I'm now about half way through the Cossack project.  Painting irregularly dressed figures slows me down, I think a lot about the colour palettes and try not to be too repetitious but OTOH painting them is more enjoyable than working on 24 musketeers in the exact same uniforms!

Hopefully we'll see these scurvy fellows on the tabletop soon.

Cheers and blessings to your brushes,  MP+





Wednesday, May 20, 2026

The Duellists in Miniature

I'm no Ridley Scott and these figures are not Napoleonics, but this is a set of Seven Years War officers who have chosen a particular conflict resolution path.  With pistols, which is one way to settle a dispute.

Both gentlemen wear the obligatory flouncy shirts.   The sculptor has made their calves quite buff, so they obviously don't skip Leg Days at the gym.


Some of the assembled witnesses that are included in this Foundry set (CIV004): seconds and a referee.   I've taken some liberties in painting their uniforms.   Once I enlarged the photo, the head on the fellow in the middle made me think of the muppets, and now I can't unsee it.


These figures will also be useful as Big Men, staff officers, and command groups.



More Seven Years War figures coming soon.   Cheers and blessings to your brushes!

MP+

Monday, March 30, 2026

Foundry Grenadiers and Happy Civilians for Old Fritz

 Recently finished and mustered into service with the Prussian army are these 28mm Foundry sculpts, grenadiers painted in the uniforms of the Anhalt Desau regiment as per Kronoskaf.   They will eventually represent the 3/6 Kleist converged grenadier battalion once I get the grenadiers from the Von Retzow regiment finished.


I had a terrible moment when I was spraying these figures with Windsor and Newton matte varnish, I was working too quickly and picked up the black primer can by mistake.   It took a split second to realize my mistake but by then I'd done enough damage that I had to essentially repaint the exposed side of three figures.   I will never do that again!

According to Kronoskaf these fellows had yellow piping on the cloth backs of their mitres, I opted for an ochre-ish colour which isn't that visible in this photo but which looks good enough for me.


The new troops are inspected by Der Alte Fritz and found to be satisfactory.

Two finished Foundry SYW civilians also done in this batch.  Magda the camp follower has big natural apples, and Johann would give his other leg for the king if he could.


Hurrah boys!


I should get these fellows on the table and give them their baptism of fire.   Thanks for looking and blessings to your brushes!

MP+

Sunday, March 22, 2026

Scurvy Scruffy Steppe Soldiers: Foundry Seven Years War Cossacks

Galloping in from the east are these two Cossacks, badly needed light horse for my Seven Years War Russian army.   I have ten more to paint, but these two were the first off the painting bench.   They're part of Foundry's Cossack range of figures.  

 



And some Cossacks on foot, based individually for kleine krieg games, probably using Sharp Practice rules.  The cottage is a Warbases kit, with some of my own touches.


Consorting with the enemy, a friendly Prussian.  Prost!


The whole Cossack crew pose at their rented vacation cottage.  They gave it a bad review,  five torches, as in they each took a torch and burned it down - said that the towels were scratchy and the WiFi was bad.

Thanks for looking, and blessings to your brushes!

MP+

Sunday, March 15, 2026

Foundry 28mm Imperial Roman Legionaires

 And this post is pretty much what it says in the header.

Catching up on this blog after all the WW1 naval business which has dominated this blog in the past year  to show some recently completed work now that I'm fully moved into the new house and the painting desk is up and running.   The Ides of March seems like a good time to show off another eight metal 28mm Foundry Romans.


The shields are handpainted, matching a previous design from some figures I did a year (!) ago.  At this rate I might have a century if I live to be a century.  I like the resting pose of these figures, suggesting that they are being held in reserve or just waiting for the Germanii to come charging out of the treeline.

They are based individually but I have an abundant supply of eight figure rectangular movement trays for ease of handling.


Thank you for looking and blessings to your brushes!
MP+



Monday, April 21, 2025

Mustering Into Service: Rostovski Regiment (SYW Foundry Figs)

Marching out of the basing depot and mustering into the Czar's service is this new regiment for my Russian Seven Years War army.  These are 28mm Foundry figures, Russian infantry in red waistcoats, and they fly the banner of the Rostovski Regiment (flags by Adolfo Ramos).   They are mostly painted using the Foundry tri-tone system.

The Rostovski Regiment was formed under Peter the Great and fought in several of the big battles in Eastern Prussia, including Gros-Jagsersdorf and Zorndorf.


I always try to add Foundry's character packs to my large units and there are some tucked into these bases.  On the left below, Fyodor still wears his servant's wig that he felt privileged to wear as valet to young Sasha Grigorevich Solovev.  Now that the master is a lieutenant commanding the colour party, Fyodor is his self-appointed bodyguard. 

Private Gervasi Stepanov is mindlessly cheerful and always does his best to improve morale.


Private Morozov is getting a bollocking from his corporal for picking his nose in ranks.


Isaak Osipov is boasting about the rabbit he shot while on picket duty, "Clean through the skull, like that Jager I potted at Gros-Jagersdorf, remember?"  Looks like I need to revisit Isaak's bayonet with some silver paint!

Captain Sergei Kovalev inspects his men before they go on parade.   The good captain is on a single base for games using Sharp Practice.  I like how the Foundry Russian officers in this set all carry carbines, it gives them a business-like look.


Father Mikhail Mikhailovich blesses the regiment's colours.

Good opportunity to put all of my Russian SYW army on parade.  I definitely need more light cavalry!

Many thanks for looking, and blessings to your brushes!  Happy Easter.MP+




Tuesday, March 25, 2025

Foundry Roman Legionairies

Marching off the painting table and mustering to the eagles this week are eight 28mm Roman legionaries from Foundry.  They are sculpted wearing mail shirts, so they don't have that classic segmenta lorica look of Romans in the films, but I think they look well enough, and from what I understand, there would be a variety of armour types in the same legion.

As I noted in a previous post, there shields are hand painted.  Sometimes seeing another painter's work, in this case a far better painter than I, provides inspiration to say "I could try that" and I'm glad I did rather than try to find shield transfers that would be the same size as the Foundry shield blanks.   The results are a bit uneven, but I have another 24 in the painting queue to practice my skills on!


Another decision that I made while painting was to give them simple linen shirts, unlike the film Romans who always seem to wear the brightest red fabric even though they're grunts.   I like the "warriors for the working day" look.  I did make a concession to the movies by giving them red neckerchiefs.


These are the first proper legionaries that I've added to my Roman force, all the other figures thus far are auxiliaries.    It will be interesting to see how some rules, like Hail Caesar or Three Ages of Rome, rate the difference.   In a build your own army points system, like Midgard, I think you'd rate them as Heavy Infantry, but not sure they would have any better armour rating than auxiliaries.   Bears thinking on.

Thanks for looking and blessings to your brushes!
MP+


Tuesday, February 25, 2025

Freehand Roman Shields, or, Scutum Selfies

 Ave, amici!

Currently I'm working on a test batch of Foundry 28mm metal early imperial Romans, which come with separate shields, or scuta (neuter plural if I recall my college Latin).  I was vaguely considering ordering some shield transfers, but then I came across some work on the Bluesky social media site by the supremely talented @moiterei.bsky.social who still maintains an excellent war-games blog here.  

His Roman legionaries are stunning and their shields were all painted freehand, as you can see (nota bene - the image below is his work, not mine).  

His work gave me the courage to try my own freehand work, and I totally cribbed his design.   The result isn't nearly as good but to me it's good enough.



As they say, imitation is the sincerest form of flattery.

Blessings to your brushes,  MP+


Tuesday, February 18, 2025

A Hail Caesar Test Drive: Much Bonking and Hacking


This weekend in the old Rectory games room I had a few hours to put all my painted ancients figures on the table and try the Hail Caesar rules from Warlord for the first time.   I used the early German and imperial Roman army lists and had enough figures to field the following:
Roman: 1 18 regular sized and 1 8 small sized unit of Heavy Infantry Auxiliary Infantry w Spears, 1 small unit of slingers, 1 small unit of Auxiliary archers, and 1 regular sized unit of Medium Auxiliary cavalry.
German: 2 32 figure warbands, both Eager Fighters, 1 small unit of 8 javelin skirmishers, 1 small unit of 8 archers, and 1 small unit of skirmish javelin cavalry.

Most of the figures on the table are Victrix plastics, though there are a few Foundry metal figures and some fantasy castings from Thistle and Rose filling out the German ranks.

Here are the forces arrayed at the start of the battle.  I didn't put any terrain down as I simply wanted to learn the core mechanics.   I quickly realized that with infantry movement at 6", cavalry movement at 9", and maximum bow range at 18", you don't want to put the two forces too far apart.  My limited collection meant that I played with one division aside, though HC allows for three divisions per side.


Romans won the initiative, which as I understand HC means that they keep it all through the game.   The command/activiation rules mean that units might get 1, 2, or 3 moves, or none at all, depending on how far they are away from their division commander, so the side that moves second might have a better turn depending on how the activations go. 

In their first turn, all the Roman units got to move, but in subsequent moves things got a bit herky jerky for both sides, so if you don't like activation rolls, this probably isn't the game for you.  The war band on the German right held back, and the Roman cavalry were reluctant to move.   I quickly learned how missile fire worked, and between them the Roman slingers and archers made short work of the German bows.  The German skirmishers and Roman horse exchanged volleys of javelins.  It seems to me that most units in HC have some kind of missile capability, but the real game is decided in hand to hand combat.
Below, a small unit of German skirmish horse is trying to annoy the Roman left, but as they are skirmishers and the Romans are formed, there didn't seem much that they could do, and the Roman archers kept them well at bay.


Proconsul Luigi briefly visited the battlefield and watched as everyone in the centre collided.  He seemed to be planning his next triumph, with my dogs in chains behind his chariot.  I don't have a lot of experience with ancients gaming but it seems that the big scrum in the centre is how most fights are decided.



Giving the Roman archers some love.  They did well in their first fight.  My sabot bases from Warbases take eight figures, and as far as I can tell from HC, eight figures is a small unit, and sixteen would be a regular sized unit, so that's convenient.


So on to the big final scrum.   There are a lot of photos just because it amused me to see all my figures on the table, locked in combat.   One thing about Ancients, the big battles just look darn cool.

The two war bands had an initial advantage.   For their first melee they throw seven D6, hitting on 4-6, but as Eager fighters they get to re-roll misses.   The Roman auxiliary infantry elected to Close Ranks, meaning that they get a plus on on their save rolls, saving on a 4-6, but hitting on a -1.  That seemed a fair trade, and thus the Romans survived the first round with only two hits.  



However, in subsequent rounds, the tide began to shift.   In their subsequent attacks, the war bands only attack with 6 d6, whereas the Romans fight every round with 7d6.  Hits on the Germans began to accumulate faster than they could cause them.  In the third round, the Roman cavalry finally passed an activation roll and joined the battle.  Likewise, the small unit of Roman infantry joined, though how they achieved that was funny.  I rolled a 12 on 2d6 for them to join the fight, which in HC is a blunder, but the blunder table result was an uncontrolled advance into the enemy, which allowed them close the distance and contribute to the final round.

At close of play, the German war band on the left broke thanks to the intervention of the cavalry and was removed from play, while the one on the right was very close to breaking.   The larger of the auxiliary infantry had been forced to retreat in disorder, but the result was still a Roman victory.


It's always interesting to try a set of rules for the first time.  The mechanics were fairly simple to grasp and there was a clear result within six turns, but there were some dynamics that I would like to explore further, particularly how skirmish, open order, and close order units interact.   There was a moment where the Roman slingers fired annoyingly, and then in the next turn the auxiliary infantry advanced through them to seek a resolution, so I felt I was doing that part right, but there feels like more to explore.   
The two sides felt different - the German power lies in their unwieldy war bands, which felt both powerful and fragile, whereas the Romans felt more resilient. Perhaps it would have been a tougher fight if the Romans had been outnumbered.
One thing I felt I might have missed was the influence of commanders on the game.  As far as I could tell, they simply exist as a measuring point to units being given orders - if they are beyond 12" from the commander, it's harder to get them to react.  They didn't seem to have any other rule that I could see. There were rules for commanders becoming casualties, but in my first play through I couldn't see how that worked, but you always miss details the first few times.
As for the activation rules, you either like them or you hate them.   I recall the same sort of activation principle when I once tried Warlord's Black Powder, and they are not unlike Lardie rules in that respect.  

Having all these figures on the table looks grand, but in 28mm, if you use the unit sizes that HC requires, you need a LOT of figures.  Two war bands at 32 figures each exhausted my available figures, so I had to add in some fantasy barbarian figures from Thistle and Rose.  If you look closely you can see them in the back ranks of the war bands.   My friend James suggests just using smaller units, or another set or rules, such as Midgard.  Not bad ideas; Midgard certainly has some interesting roles for commanders and their influence on battles.  Another way to maximize a smaller collection such as mine would be to try playing skirmish games using a set of rules such as TFL's Infamy, Infamy, or Clash of Spears.   Those are both options to explore.  Otherwise one is looking at painting a LOT of figures, which may be what a company that makes minis and rules wants!

So, congratulations to me for trying a new set of rules and getting all my ancients figures on the table.  I'll give Hail Caesar another try down the road.  Next up, the same armies using the Midgard rules from TFL/Reisswitz.

Thanks for reading and blessings to your die rolls!  
MP+


Monday, February 17, 2025

Stinky, Hairy, and Violent Foundry Germanic Warriors

 Here are six recently completed 28mm Foundry Germanic warriors from their Ancients range.  I have a large batch of Foundry Germans in the lead pile, but wanted to see how they took paint and their irregular quality makes a pleasant break from painting a large uniformed regiment.  The shields are hand painted and you probably guessed that they aren't transfers.  :)


Young men doing what they do best, shout, posture, and look for a fight.   The fellow in the centre seems quite comfy wearing his pajama bottoms.


The fellow on the left earned his grey beard the hard way, he was probably a young shirtless buck braying in the front of the war band but he's gotten smarter over the years.  He looks like a tribal leader.


"This envoy bored me and now he's broken.  Send another!"


One thing I've noticed playing a test battle of Hail Caesar yesterday (more on that in the next post) is that if you want to field multiple war bands, you need a lot of figures.   If you use the prescribed figure count in the rules, a war band is 32 figures, and I had two on the table, which meant augmenting my Germanic figures with some fantasy barbarians.  By that point, the quality of the painting needs to bend a bit if one wants to put a lot of figures on the table.    Perhaps I should look at a skirmish game like Infamy, Infamy if I want a smaller figure count?

Thanks for looking and blessings to your brushes!
MP+




Thursday, February 13, 2025

Some 28mm Horse and Musket Civilians

Not all the figures in this post are freshly painted except for the gent in the brown coat and hat, but the rest were done later in 2024 and I don't think I've blogged them here, so I guess they count (count for what?  points?  prizes? 🤪).

Groom leads a horse out of the barn for a gentleman.   The groom and horse are from Foundry's 18th century civilian range, the gent in the hat is a Front Rank figure from their Napoleonic civilian range.  The barn is I think from Warbases.


It's funny what you see in photos that you don't see otherwise.   The poor groom looks like he has a bandage on his nose, when in fact I think it was just some pale flesh highlight that looked ok at the time.  I'll have to have a hard look at him and see if he needs fixing.   The gentleman is sold by Front Rank along with a packhorse, and I think he's meant to be a pedlar, but I decided to make him look a bit posh.   His clothing is probably too early 1800s for a Lace Wars game, but tant pis as they say. 


 MDF cart and cast metal horses from Warbases.  The kit includes a resin casting of straw as a load for the cart if one wishes.   The farm labourer is from Front Rank's Napoleonic civilians range, enjoying a tankard while stopping at a pub.



These figures could be used just as table dressing or as characters and plot points in a skirmish game like Sharp Practice.  That gentleman going for a ride could actually be a spy with valuable intelligence.   The straw in that cart could be hiding contraband or a deserter.   The farmer with the pitchfork could be a dashing intelligence officer in disguise or maybe he's just Theo from Plotzen. 
  

Thanks for looking.  Later this week, some ancients figures, and maybe a test drive of the Hail Caesar rules.  
Blessings to your brushes,  MP+

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