Showing posts with label Hot Lead Game Convention. Show all posts
Showing posts with label Hot Lead Game Convention. Show all posts

Thursday, March 28, 2024

An Estate Sale Rules Haul and a bit of Memento Mori

 Where do wargamers go when they shuffle off this mortal coil? 

That's a question that I won't attempt to answer.  Even though I am a wargaming vicar, I will leave theology for my other blog.   However, I think most of you, gentle readers, know by now that when our wargaming friends pass away, they tend to leave a lot of stuff behind.

Last Saturday I took advantage of a lovely and sunny early spring day to drive the two hours from Collingwood down to Stratford to visit Hot Lead, ably run by my friend James and his redshirted cohorts.   I only had a short window of time, so it was all about saying hello to old friends, scanning the games in progress, and of course shopping.

The bring and buy was picked over and offered nothing of interest.  I did buy some lovely painted scatter terrain from a local fellow named Dale Jardine (sorry, I don't have his business' name or website), including these overgrown ruins ready for fantasy games or for pulp heroes like these ones to explore:


Fallen trees and stumps!  Perfect for fantasy or for my ACW gaming, where stumps around a homestead or in a second growth forest battle like The Wilderness would be common.   What a clever idea!


Other than these purchases and a handful of specialty dice (including average dice, necessary for Keith Flint's Honours of War rules), there was nothing I really wanted, but then I met some fellows I know who were selling off the wargaming collections of two chaps as a kindness to their loved ones.  

I wasn't interested in the figures on offer, but I was keen to stock up my rules library.  Can one ever have enough Napoleonics rules?



I never did learn the Fire and Fury systems in their heyday, so I feel I should have a look at them.    I've also heard good things about Shako.



Finally, I succumbed to this old school Phil Barker classic, because I love the enthusiasm of people like Barker who enjoyed a hobby before it became an industry.  Coincidentally on social media today, somebody saw this photo and said he'd just received an Easter card from the Barkers, so good to know that Phil is still around.


Why does the elephant on the cover look sad?  Because nobody ever borrowed this poor book!  Either Templeton SS didn't even have _one_ nerd, or the nerd stole the book from the school library. 


So while old wargamers may die, they sure leave a lot of stuff behind them.    I admired my friends for managing these little hobby estate sales;  it is an act of charity to get rid of a friend's kit and hopefully pass some money back to their widow or survivors.   Buying these books seemed the right thing to do, even though it was an intimation of my own mortality. 

Perhaps, as one of my friends said to me, our stuff will  keep circulating in ever decreasing circles as our generation drops off, and eventually there will be only a few us left standing, at which point the last of us should agree that we will be cremated atop a giant pyre of wargames toys.

I have a friend who I've asked to be my hobby executor if I predecease him, and maybe I'll do the same for him, you never know.  What plans have you made for your hobby gear when you fall of your twig?

MP+

Monday, March 27, 2023

A Quick Video Tour of Hot Lead 2023

I had a great time as a punter at this year's Hot Lead, just wrapped up this last weekend in Stratford, Ontario.  Once again the organizers put on a showcase event for the Canadian miniatures wargames hobby, with possibly a record attendance.   Besides a full range of participation games, there were busy tournaments for Bolt Action, ancients (ADLG and DBA), as well as some wonderful looking all ages games, including one with pirate teddy bears!

I suspect that James and I will convene a panel for the second Canadian Wargamer Podcast Hot Lead After Action Report, hopefully soon.    Enjoy this short 15 minute, very amateurish video tour.  MP+

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Tuesday, March 22, 2022

Games at Hot Lead 2022

Hello friends:

On of Canada’s most well-known miniature tabletop gaming events is now in the books, and can be counted a success.   After two years of Covid-induced suspension, the games were back, the players were a little fewer in number and all masked and well behaved.   Congratulations to my friend James and his crew of redshirts for making it a success.  You can read James’ account of HotLead and see his own photos here.  There are lots more photos and videos on the Hot Lead Facebook group page here.

This was the first time I’ve stayed over at the Arden Park hotel, the venue space.  Previously I’ve cheaped out and couch surfed at my friend James’ expense, but this time I went all out and my lovely bride Joy came with me to sample Stratford’s shopping delights and to do some anthropological studies of the wargaming tribe.  She said “your friends are weird but nice”.  Truth.

My own brief account of what I played in and what I saw begins on Friday night with on of Dan Hutter’s signature multi-player rules, where no one is a friend and the guy sitting beside or across from you is probably gunning for you, so best gun him first. The game was set in Somalia during the disastrous UN intervention there in the early 1990s: several factions of Somalis, UN peacekeeping troops, and secretive mercenaries all had their own agendas and bullets soon flew in all directions.  Rules were a very simple and mostly playable version of FUBAR.  Grand start to the weekend.

 

Test of Honour samurai game going down on Friday night, lovely table. 

 Chris Robinson, a friend of the Canadian Wargamer Podcast and normally an historical guy, put on a Star Wars game that looked quite attractive.  It was good to hear that the young players enjoyed it.

 Some of the Hot Lead crowd were playing this impromptu Victorian SF game on Saturday morning, involving big steam powered clanks AND dinosaurs. 

 

Saturday morning I played in this beautiful WW2 game hosted by Joe Saunders of Miniature Landscape Hobbies.  Joe is a friend of the Canadian Wargaming Podcast and a lovely guy. 

 This scratch built railway gun was done by Joe and part of the table dressing.

 

The game was called “Countdown to Launch” and featured the Germans trying to delay the Allied onslaught long enough to fuel, arm, and fire off this V1 rocket.  

 It was quite an onslaught.  The Germans died in droves but managed to fire off the rocket.  I confess that tanks massed track to track are an example of why I don’t personally like Flames of War, but it did deliver a fast game, and at this sort of event, with three hour game slots, you need quick fast games.


 This beautiful medieval game, the Battle of Tewkesbury, was hosted by Ian Tetlow, who always puts on good looking games at Hot Lead.

 

 On Saturday afternoon I played in Sean Malcomson’s “Hard Brexit” ancients game using Too Fat Lardie’s Infamy, Infamy rules.  The object was for the Roman players to move a herd of (unfairly) taxed cattle across this table to safe harbour.  The British, strong believers in No Taxation Without Representation, were trying to stop them.

 Some of Sean’s beautiful ancient British figures.   The British deployed from a series of ambush points.

 Life got quite difficult for the Romans.   Their legionaries stood in line like rocks while their auxiliary reserves ran back and forward plugging gaps and counter attacking.  

The British skirmish cavalry, seen entering here, were annoying but not decisive.   In the end, we ran out of time but called it a British win.  I found these rules similar enough to Sharp Practice that I got the hang of it fairly quickly, and would try them again as an excuse to get some Romans to oppose my Germanic war band.

 

My last game at HotLead was on Saturday night.  Brian Hall, one of our local masters of 6mm, hosted an ACW corps-level game featuring the Battle of Cedar Creek.   Since the battle began in confusion and alarm for the Union, both forces started under blinds, with three of the four Union corps well back from the start of the action and thus the Union in a poor position to stop the Confederate advance. 

 By this point the Union had stabilized a line and were beginning to hold.    The rules were Altar of Freedom, which I found fast playing and quite bloody.   With each manoeuvre unit in the game a brigade, whole divisions were being quickly shattered, but the rebels lost too many men to sustain the assault, ending in an historical outcome.

Since a lot of my playing is solitaire, I found the points bidding initiative system in AofF to be a bit of a turn off, but as Brian noted to me, a card drive initiative system could easily be bolted on to the core combat rules for solitaire gaming.

 and 

 

 

Finally, it wouldn’t be a convention report with the usual haul of goodies.  My dear friend MikeB gifted me these Warlord Crimean War sculpts by Paul Hicks for use in my Alt-ACW project, which was kind of him.

Another friend sold me these antique Avalon Hill rules for Napoleonics, which are more of a collector’s item than a viable gaming system, though I gather they were once influential and I will try them out some day.  I gather it was AH’s equivalent of GDW’s System 7 Napoleonics, though the cardboard counters in the AH set were designed to give players a taste of the system and motivate them to buying miniatures.  There are some vintage adverts from minis companies of the era in the rules books.

And I stocked up on tree and basing material.

So that was Hot Lead.   I ran out of stamina after four games in 1.5 days, but as I said goodbyes on Sunday it was grand to see the crowd getting ready for the traditional mass VSF game.  

Huge congrats to James, Elizabeth, and the crew for making this revered event happen and I look forward to returning next year without a face mask!

Cheers and blessings,

MP

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