Showing posts with label Medievals. Show all posts
Showing posts with label Medievals. Show all posts

Tuesday, March 22, 2022

Games at Hot Lead 2022

Hello friends:

On of Canada’s most well-known miniature tabletop gaming events is now in the books, and can be counted a success.   After two years of Covid-induced suspension, the games were back, the players were a little fewer in number and all masked and well behaved.   Congratulations to my friend James and his crew of redshirts for making it a success.  You can read James’ account of HotLead and see his own photos here.  There are lots more photos and videos on the Hot Lead Facebook group page here.

This was the first time I’ve stayed over at the Arden Park hotel, the venue space.  Previously I’ve cheaped out and couch surfed at my friend James’ expense, but this time I went all out and my lovely bride Joy came with me to sample Stratford’s shopping delights and to do some anthropological studies of the wargaming tribe.  She said “your friends are weird but nice”.  Truth.

My own brief account of what I played in and what I saw begins on Friday night with on of Dan Hutter’s signature multi-player rules, where no one is a friend and the guy sitting beside or across from you is probably gunning for you, so best gun him first. The game was set in Somalia during the disastrous UN intervention there in the early 1990s: several factions of Somalis, UN peacekeeping troops, and secretive mercenaries all had their own agendas and bullets soon flew in all directions.  Rules were a very simple and mostly playable version of FUBAR.  Grand start to the weekend.

 

Test of Honour samurai game going down on Friday night, lovely table. 

 Chris Robinson, a friend of the Canadian Wargamer Podcast and normally an historical guy, put on a Star Wars game that looked quite attractive.  It was good to hear that the young players enjoyed it.

 Some of the Hot Lead crowd were playing this impromptu Victorian SF game on Saturday morning, involving big steam powered clanks AND dinosaurs. 

 

Saturday morning I played in this beautiful WW2 game hosted by Joe Saunders of Miniature Landscape Hobbies.  Joe is a friend of the Canadian Wargaming Podcast and a lovely guy. 

 This scratch built railway gun was done by Joe and part of the table dressing.

 

The game was called “Countdown to Launch” and featured the Germans trying to delay the Allied onslaught long enough to fuel, arm, and fire off this V1 rocket.  

 It was quite an onslaught.  The Germans died in droves but managed to fire off the rocket.  I confess that tanks massed track to track are an example of why I don’t personally like Flames of War, but it did deliver a fast game, and at this sort of event, with three hour game slots, you need quick fast games.


 This beautiful medieval game, the Battle of Tewkesbury, was hosted by Ian Tetlow, who always puts on good looking games at Hot Lead.

 

 On Saturday afternoon I played in Sean Malcomson’s “Hard Brexit” ancients game using Too Fat Lardie’s Infamy, Infamy rules.  The object was for the Roman players to move a herd of (unfairly) taxed cattle across this table to safe harbour.  The British, strong believers in No Taxation Without Representation, were trying to stop them.

 Some of Sean’s beautiful ancient British figures.   The British deployed from a series of ambush points.

 Life got quite difficult for the Romans.   Their legionaries stood in line like rocks while their auxiliary reserves ran back and forward plugging gaps and counter attacking.  

The British skirmish cavalry, seen entering here, were annoying but not decisive.   In the end, we ran out of time but called it a British win.  I found these rules similar enough to Sharp Practice that I got the hang of it fairly quickly, and would try them again as an excuse to get some Romans to oppose my Germanic war band.

 

My last game at HotLead was on Saturday night.  Brian Hall, one of our local masters of 6mm, hosted an ACW corps-level game featuring the Battle of Cedar Creek.   Since the battle began in confusion and alarm for the Union, both forces started under blinds, with three of the four Union corps well back from the start of the action and thus the Union in a poor position to stop the Confederate advance. 

 By this point the Union had stabilized a line and were beginning to hold.    The rules were Altar of Freedom, which I found fast playing and quite bloody.   With each manoeuvre unit in the game a brigade, whole divisions were being quickly shattered, but the rebels lost too many men to sustain the assault, ending in an historical outcome.

Since a lot of my playing is solitaire, I found the points bidding initiative system in AofF to be a bit of a turn off, but as Brian noted to me, a card drive initiative system could easily be bolted on to the core combat rules for solitaire gaming.

 and 

 

 

Finally, it wouldn’t be a convention report with the usual haul of goodies.  My dear friend MikeB gifted me these Warlord Crimean War sculpts by Paul Hicks for use in my Alt-ACW project, which was kind of him.

Another friend sold me these antique Avalon Hill rules for Napoleonics, which are more of a collector’s item than a viable gaming system, though I gather they were once influential and I will try them out some day.  I gather it was AH’s equivalent of GDW’s System 7 Napoleonics, though the cardboard counters in the AH set were designed to give players a taste of the system and motivate them to buying miniatures.  There are some vintage adverts from minis companies of the era in the rules books.

And I stocked up on tree and basing material.

So that was Hot Lead.   I ran out of stamina after four games in 1.5 days, but as I said goodbyes on Sunday it was grand to see the crowd getting ready for the traditional mass VSF game.  

Huge congrats to James, Elizabeth, and the crew for making this revered event happen and I look forward to returning next year without a face mask!

Cheers and blessings,

MP

Friday, July 1, 2016

Happy Canada Day Gaming

It’s Canada Day, and this image pretty much says it all, eh?

What better way to celebrate Canada Day than to push massive armies around the table?   My old friend Mike M was the host.  Readers of this blog may remember me singing the praises of my eccentric and resourceful friend Mike before.  He’s a good chap and his house is a wonderland of wargaming.   His basement features two gaming rooms, and two tables, with enough unpainted stock to make most hobby stores look barren by comparison.   Some people talk about lead mountains.  Mike has a plastic Himalayas, yet I have no doubt he’ll get them all painted and then some.

Mike supplied us with a game set somewhere in the 13th century Baltics, and the freedom loving peoples there have massed to drive the Tuetonic oppressors away before the can complete their castle, shown bottom right.

Mike and I played the freedom-loving locals, and Kirk Mad Dog Docherty played the Teutonic Knights.  TK wasn’t going to sit behind this stream with a cavalry heavy army, and deployed the bulk of his horse on our side of the fordable stream.

The TKs come on.   Besides this chaps, Mike has painted several units of German guest knights in their individual heraldry, which he has carefully researched.   Apparently if you were a knight in the 1300s and wanted a bit of a fighting holiday, you went and hung out with the Tuetonic Knights.   Chaucer’s Knight in the General Prologue to the Canterbury Tales  is one of these martial tourists.

First blood to the TKs as they crash through our archers on our left flank.

 

 

More TKs lead by one of those fighting bishops that the Middle Ages produced in large numbers.  A sword and a mace are surefire ways to spread the gospel.  Notice the very fine work on the heraldry, no mean feat for a 20mm model.

The battle raged for several hours.  We held where we wanted to hold, on our left and centre, and the casualties piled up on both sides.  

The last desperate charge of the TKs looks promising, but they will be sent reeling back down the hill. At the end of play, Kirk had broken our right flank, but we had held where we planned to make our stand in the centre and left, and Kirk’s best units were spent or routed, while the Grand Master of the Tueotinic Knights lay dead under a pile of dead horses and men,

 

I hope these grainy photos taken with my iPad do some justice to this big and very intense game, it was a nailbiter down the final turn.  For rules we used Might of Arms by Bob Bryant, which has been around since 1996. You can find a review here, though I don’t think it is currently in print.  Very easy to pick up and pleasantly fast moving, I would rate it similar to Dan Mersey’s Lion Rampant in complexity.

Thank you Mike for your gracious hospitality and for a good game, and thank you Kirk for making it an epic and enjoyable fight!

Blessings to your die rolls,

MP+

Sunday, August 9, 2015

Opening Knight in the Wargames Room

 

 

The kind and talented Jonathan Freitag held a contest recently on his blog and I was quite thrilled to receive this prize in the mail last week.   I wish I had acknowledged and thanked Jonathan sooner, but I thought it would be appropriate thanks to show that I’ve already employed this useful little book.

This book is valuable in two ways.  First, it provides 2-3 page rules for classic wargaming periods ranging from Ancients to WW2.   The rules are extremely brief and simple.   Each period has four troop types, and the rules for all these periods share an IGO/UGO turn structure: move, shoot and melee.    There are no morale or leadership rules, but for an hour long war-game, not every rules concept can be included.

The other useful thing about this book is that the second half features a set of scenarios, thirty in all, which would work for the rules in the book or for more complicated rules.  This combination of smiple rules and fast scenarios seemed like a perfect way to inaugurate the wargames room.

Since I had just unpacked the box containing my 28mm medievals figures, which have been sitting in that box for four moves and at least ten years, I decided to break them out and try Thomas’ medieval rules.  In a very simple confrontation, using the Pitched Battle scenario, the forces of Humphrey de la Tour Palouse face off against the retinue of Godfrey Mainfort.  Humphrey has allied himself with Oswry the Usurper and promised to deliver him the North in return for being made Lord of the Marches and marrying his daughter Esmerelda to Oswry’s rodent-faced son Ranulph.   Godfrey Mainfort, on the other hand, is loyal to Penric, uncle and Protector of the two young princes of the late King Bohemund the Pious.   The two armies meet on the windy moors to decide the contest.

Both sides are identical in composition:  three units of knights, and a unit each of archers, men-at-arms and levies, since both roll the same number on the random force generation table.  Duc Godfrey chooses to mass all of his chivalry on his left wing, while Humphrey only has two thirds of his knights on his right wing.

 

Humphrey’s array.   Many of these figures, including the peasants in the foreground, are about twenty years old.   I’m glad my friend James convinced me never to get rid of them.

 

Godfrey’s knights surge forward.  They will mass 2 to 1 and 1 to 1 on Humphrey’s two units, annihilating one immediately.   As you can see from the white bases at the top of this picture, I had started a rebasing project, years ago, then forgotten about it.  I suppose I should revisit that project, as most of these figures are based singly on pieces of cereal box cardboard, and the state of the basing art has progressed since then.

Lord Stanley of Barrie adjudicates the clash of chivalry.  A most palpable hit, he cries.  Now, where’s the tuna you promised me for this gig?

Humphrey’s unengaged unit of knights rides down Godfrey’s archers, which are old Minifigs castings with one Wargames Foundry figure closest to the camera.

In return, Godfrey’s chivalry, having crushed Humphrey’s right wing, ride down his archers while Humphrey’s men at arms look increasingly endangered.  In the back of the photo, a unit of Godfrey’s knights rides in pursuit of Duc Humphrey.  Some of the charging knights are RAFM and others are Minifgs.  The archers are Wargames Foundry.  I don’t recall who made the halberdiers at the bottom right.  Citadel, perhaps?

Who legs it, with his surviving knights, leaving his foot to their dubious fates.  Notice in the photo below how my collection, which was quite haphazard, combines a late medieval/WOTR era figure with early 14th century figures.   Shockingly ahistoric, but these were collected in long ago, more innocent days, when I was content to grab whatever figures I could find on a limited budget.

Duc Humphrey has escaped to plan his revenge.  The fate of the realm is far from decided.   There will be other battles.

Joanathan, thanks for your very kind gift.  It was a great pleasure, in my distracted state, to use this great little book for a cheap and cheerful battle with some old, old friends.  I will turn to this book again, I am sure.

Blessings to your die rolls!

MP+

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