Showing posts with label Flames of War. Show all posts
Showing posts with label Flames of War. Show all posts

Tuesday, March 22, 2022

Games at Hot Lead 2022

Hello friends:

On of Canada’s most well-known miniature tabletop gaming events is now in the books, and can be counted a success.   After two years of Covid-induced suspension, the games were back, the players were a little fewer in number and all masked and well behaved.   Congratulations to my friend James and his crew of redshirts for making it a success.  You can read James’ account of HotLead and see his own photos here.  There are lots more photos and videos on the Hot Lead Facebook group page here.

This was the first time I’ve stayed over at the Arden Park hotel, the venue space.  Previously I’ve cheaped out and couch surfed at my friend James’ expense, but this time I went all out and my lovely bride Joy came with me to sample Stratford’s shopping delights and to do some anthropological studies of the wargaming tribe.  She said “your friends are weird but nice”.  Truth.

My own brief account of what I played in and what I saw begins on Friday night with on of Dan Hutter’s signature multi-player rules, where no one is a friend and the guy sitting beside or across from you is probably gunning for you, so best gun him first. The game was set in Somalia during the disastrous UN intervention there in the early 1990s: several factions of Somalis, UN peacekeeping troops, and secretive mercenaries all had their own agendas and bullets soon flew in all directions.  Rules were a very simple and mostly playable version of FUBAR.  Grand start to the weekend.

 

Test of Honour samurai game going down on Friday night, lovely table. 

 Chris Robinson, a friend of the Canadian Wargamer Podcast and normally an historical guy, put on a Star Wars game that looked quite attractive.  It was good to hear that the young players enjoyed it.

 Some of the Hot Lead crowd were playing this impromptu Victorian SF game on Saturday morning, involving big steam powered clanks AND dinosaurs. 

 

Saturday morning I played in this beautiful WW2 game hosted by Joe Saunders of Miniature Landscape Hobbies.  Joe is a friend of the Canadian Wargaming Podcast and a lovely guy. 

 This scratch built railway gun was done by Joe and part of the table dressing.

 

The game was called “Countdown to Launch” and featured the Germans trying to delay the Allied onslaught long enough to fuel, arm, and fire off this V1 rocket.  

 It was quite an onslaught.  The Germans died in droves but managed to fire off the rocket.  I confess that tanks massed track to track are an example of why I don’t personally like Flames of War, but it did deliver a fast game, and at this sort of event, with three hour game slots, you need quick fast games.


 This beautiful medieval game, the Battle of Tewkesbury, was hosted by Ian Tetlow, who always puts on good looking games at Hot Lead.

 

 On Saturday afternoon I played in Sean Malcomson’s “Hard Brexit” ancients game using Too Fat Lardie’s Infamy, Infamy rules.  The object was for the Roman players to move a herd of (unfairly) taxed cattle across this table to safe harbour.  The British, strong believers in No Taxation Without Representation, were trying to stop them.

 Some of Sean’s beautiful ancient British figures.   The British deployed from a series of ambush points.

 Life got quite difficult for the Romans.   Their legionaries stood in line like rocks while their auxiliary reserves ran back and forward plugging gaps and counter attacking.  

The British skirmish cavalry, seen entering here, were annoying but not decisive.   In the end, we ran out of time but called it a British win.  I found these rules similar enough to Sharp Practice that I got the hang of it fairly quickly, and would try them again as an excuse to get some Romans to oppose my Germanic war band.

 

My last game at HotLead was on Saturday night.  Brian Hall, one of our local masters of 6mm, hosted an ACW corps-level game featuring the Battle of Cedar Creek.   Since the battle began in confusion and alarm for the Union, both forces started under blinds, with three of the four Union corps well back from the start of the action and thus the Union in a poor position to stop the Confederate advance. 

 By this point the Union had stabilized a line and were beginning to hold.    The rules were Altar of Freedom, which I found fast playing and quite bloody.   With each manoeuvre unit in the game a brigade, whole divisions were being quickly shattered, but the rebels lost too many men to sustain the assault, ending in an historical outcome.

Since a lot of my playing is solitaire, I found the points bidding initiative system in AofF to be a bit of a turn off, but as Brian noted to me, a card drive initiative system could easily be bolted on to the core combat rules for solitaire gaming.

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Finally, it wouldn’t be a convention report with the usual haul of goodies.  My dear friend MikeB gifted me these Warlord Crimean War sculpts by Paul Hicks for use in my Alt-ACW project, which was kind of him.

Another friend sold me these antique Avalon Hill rules for Napoleonics, which are more of a collector’s item than a viable gaming system, though I gather they were once influential and I will try them out some day.  I gather it was AH’s equivalent of GDW’s System 7 Napoleonics, though the cardboard counters in the AH set were designed to give players a taste of the system and motivate them to buying miniatures.  There are some vintage adverts from minis companies of the era in the rules books.

And I stocked up on tree and basing material.

So that was Hot Lead.   I ran out of stamina after four games in 1.5 days, but as I said goodbyes on Sunday it was grand to see the crowd getting ready for the traditional mass VSF game.  

Huge congrats to James, Elizabeth, and the crew for making this revered event happen and I look forward to returning next year without a face mask!

Cheers and blessings,

MP

Wednesday, August 30, 2017

Surprise Stuka

Hello all.
Another highly irregular post, just to say hello, really and to acknowledge a lovely piece of kindness.   Recently a box arrived in the post, all the way from California, and inside was this lovely painted 15mm Flames of War Stuka


It was a gift from Dai, the gamer who runs the blog The Lost, the Damned and the Stunted, which I greatly enjoy.   In one of my fitful posts here, talking about my efforts to field an early WW2 Germany army for the Eastern Front, I was lamenting how the Germans fare against the Soviet KV1.   What you need, Dai said to me, is some air support, and I just have a Stuka that is surplus to requirements. So he very kindly painted it, boxed it, and sent it all the way from California to Canada as a gift.   And it is a nice little kit, done up at least as well if not better than I could have managed.


Thank you, my friend, for your lovely and thoughtful gift.   As young Kinch has said, the Freemasonry of our hobby is a wonderful thing, and it makes me feel fortunate to have found this community.
I am hopeful too that this gift might nudge me out of a months long painting and minis gaming slump.   Some of you who follow me on Twitter (@madpadre1) know the reasons why, and I’ll leave it at that for now.  I wish I was visiting your blogs as they deserve, and I thank you of you are reading this post.
Anyway, thanks Dai, you’re a good chap, and I hope to get this fellow into the air soon to clear the road to Moscow.
Blessings,
MP+

Sunday, May 7, 2017

Panzer Reinforcements For Kampfgruppe Von Topper

Here are five new tanks for the early WW2 Wehrmacht force I am slowly assembling.  These are the excellent Plastic Soldier Company 15mm PzKpfwIV models made up as AusF models, suitable for Barbarossa.    I really like the PSC philosophy. which allows you to make different variants of the same basic tank in the same kit.  Very clever.  Likewise, their T34 kit contains two turret variants, for the 76mm and 85mm guns.   Nice.  Sadly these don’t have any stowage or decals yet.  The models don’t have much room for turret numbers.  I suppose a cross on the top of the turret might not go amiss.

I’ve dry brushed them liberally to suggest the dust of the summer/fall of 1941, though it turns the panzer grey almost green, which I’m not sure I like.   Otherwise no weathering, other than a little rust on the tracks and the track sections used as frontal armour.  I have glued them to the magnetized bases I like to use for storage in cookie tins, which keeps the models from getting bashed around.  The bases also look sharp, in my humble opinion.

 

These platoon had its introduction to combat the other night, when I was pushing them around the table to try and understand the mechanics of Flames of War 4.0.   Please don’t judge me harshly on this, it’s what the WW2 guys play at the club and it’s that or nothing, right now.   

I put them under the command of the household’s junior member, Leutnant von Topper, who has volunteered to command all Wehrmacht forces in future, though he wants to call them “Purrmacht”.  Here he works on digging the Soviet defenders out from cover.

                                                                                             Come out, little red mice!

As an exercise, I put the PzIVs up against four KV1s that are almost ready to roll of the Red Banner Workbench.  The Germans were rated Confident Veteran, the Soviets were rated Fearless Conscript.  I quickly learned that with KV1’s front armour of 9 and a side/rear armour of 8, there is no chance of a PZIV’s 75mm gun being able to knock out one of these monsters.  The best one can hope for is that the Soviet rolls a 1 on his armour save on a side/rear shot against the 75mm gun’s AT rating of nine, meaning that 1+8 ties the AT rating and causes a bail.  So basically the KV1 doesn’t get knocked out, it just fails a morale check.   Meanwhile the PzIV has a front armour of 5 and a side armour of 3 and while the Conscript Soviets are crap shots, it’s bad when they hit.

 

                                                      These comrades will ruin a tanker’s d

I think Kampfgruppe Von Topper will be asking for 88mm AT and Stuka support in its next requisition.  I think in the short term they will have to settle for some infantry support to go close assault those beasts.

Blessings to your brushes!

MP+

These figures bring my 2017 totals to:

15mm: Vehicles: 8, Foot Figures: 4, Scenic Pieces: 7

20mm: Foot figures: 18

28mm:  Foot Figures: 86;  Mounted Figures: 11; Terrain Pieces: 17


 

 

 

 

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