Tuesday, March 29, 2022

Terrain Tuesday: Adventures in Basing and Building

Recently I mentioned that our guest on Canadian Wargamer Podcast #11 was Joe Saunders, who runs a small but mighty enterprise called Miniature Landscape Hobbies.  I was so impressed with his method for large scenic bases that I tried it, and here’s the result.

To back up a bit, my previous method was to cut a piece of MDF purchased from a DIY store.  This was never very pleasant or satisfactory because I used a craft knife and could never get the lines straight enough, and it was also very taxing on my hands and wrists.  There was also the very real worry that I might inadvertantly cut myself.  Once the MDF was cut, I would texture it with plastic wood (usually from Lepage), use diluted white carpenter’s glue to apply texture (usually model railroad ballast) and then once dry paint brown, two successive drybrushes (yellow ochre first, then maple tan) and then apply flock and seal with a matte spray.

Joe’s technique is explained in this video.  Not to describe the whole method, but in brief I used two sheets of cut boxboard with the corrugations going in opposite directions.   I them coated it with diluted matte Mod Podge mixed with brown umber craft paint, and while it was wet I applied the grit (ballast mixed with some clean cat litter).   The next step according to Joe is to mix rubbing alcohol with brown acrylic ink and then use a pipette and apply the ink mixture while holding the base at an incline to allow the mixture to run freely. 

I didn’t have brown ink but I had some green ink, so I thought I’d experiment.  What I got was a pleasant greenish hue and in a few places the green ink turned the grit a bright green, suggesting clumps of foliage.  I showed this image below to Joe and he thought it was a “happy accident” and suggested a tan dry brush before adding flock. 

 

Here’s the finished base on the left, with the Warbases cottage from their Prussian Napoleonics range of buildings.   I spent much of the winter cutting up cereal boxes to make the tiles on the roof of the cottage, until some bright chap told me to by the pre-cut roof tiles from Sarissa.  I did that for the Warbases Prussian barn on the right, but couldn’t resist the allure of the cereal box and also cut out the stones for the first floor of the barn walls.  The base of the barnyard was also made according to Joe’s recipe.

I wanted some texture on the walls of the cottage, which were plain MDF sheets, so smeared them with carpenter’s plastic wood filler to give the impression of stucco.    I did the same with the wall section on the barn beneath the wood timbers.  Thankfully the wood timbers were all one laser cut piece so quite simple to apply onto the plastic wood before it dried.

Some 28mm figures shown for scale.  The barn is a beast!  It won’t be hogging a standard sized table for a big battle, but it will wok for a skirmish game such as Sharp Practice, with Prussian jaegers defending against marauding cossacks, I think.

Another view of the stone wall on the ground floor of the barn.  Not sure what door halfway up is all about.  In my part of Ontario you sometimes see barns with an earthen ramp leading up to a doorway which I am guessing is for transporting hay bales and fodder.   I should consider constructing something similar out of styrofoam.

Friday, March 25, 2022

The Canadian Wargamer Podcast Episode 12 Is Out!


 I’m totally remiss in not posting more frequent updates on the Podcast.   We’re at Ep 12 now and closing in on 4000 downloads.  Woot! 

Cynthia Jing is the youngest person to appear on our podcast to date, and is arguably the most famous, because she and her group have been featured on Little Wars TV, and we haven't (not that we're jealous).  Cynthia is part of the Laurentian Tabletop Organization, a Canadian club that supports college and university gamers in Ottawa, Montreal, and Toronto.

We had a great chat with Cynthia about how her group is firmly rooted in tabletop miniatures gaming, particularly at the crunchy end (Napoleonics and Seven Years War) while, thanks to Covid (thanks, Covid! >said ironically<), has pivoted to digital platforms such as Tabletop Simulator and Twitch.   We talked about how Laurentian helps college-age gamers discover the hobby, about the secrets of running successful campaigns, and about how it's cool to be a nerd.  As two aging nerds in cardigans, James and I were grateful to learn that we're cool.  

One of the secrets of getting people into historical gaming is playable rules that have complexity but are not ridiculously complicated, have a strategic aspect for campaign games, and which can play to a quick conclusion.  We talked about how Sam Mustafa's horse and musket rules, particularly Blucher and Might and Reason, work well for this purpose.   Cynthia recently hosted a fascinating chat with Sam on her Twitch channel and there's a link below.

We also talked about how the folks in Cynthia's group move between tabletop gaming (or it's digital equivalent) and highly complex video strategy games like Hearts of Iron (think Avalon Hill's Third Reich crossed with Sid Meier's Civilization.  Cynthia's contribution to our CWP Digital Library includes a publisher of these games.

In a shortened conclusion, James and I talk about Hotlead (just around the corner!), and the difficulties of finding joy in the hobby during this stressful time of war that lives on our phones and tears our hearts.  We'll be back soon with a post-Hot Lead episode.

Links to This Episode:

Our Guest, Cynthia Jing:  

Laurentian Tabletop Gaming Organization: https://www.facebook.com/groups/582653558459668

Cynthia's Channel on Twitch:

https://www.twitch.tv/absolutestqueen

Cynthia's Interview with Sam Mustafa:

https://www.twitch.tv/videos/1306893612

 

Cynthia's Game Recommendations for the CWP Virtual Library:

Paradox Interactive: https://www.paradoxinteractive.com

Our Closing March

The Great Little Army (Kenneth J. Alford), Quick March of the Canadian Army

 

Contact Us:

Mike: madpadre@gmail.com

@MarshalLuigi

www.madpadrewargames.blogspot.com

James:

jamesmanto@gmail.com

@JamesManto4

www.rabbitsinmybasement.blogspot.com

Wednesday, March 23, 2022

Another Year, Another Painting Challenge Done and Dusted

On 21 March, the first day of spring, Curt Campbell (aka The Snowlord) called Time on this year’s Painting Challenge.   I’ve taken part in these efforts off and on over the last decade.   The AHPC has become an international hobby community with painters of all different skill levels and interests.  It’s a fascinating snapshot of the miniature hobby landscape.

Here's the happy builder and painter with his total output for this year's Challenge.



This year I focused mostly on 6mm historicals, but thanks to the special theme rounds or mini-challenges I was inspired to paint this set, The Triumph of Frankenstein, sculpted by Bob Murch of Pulp Figures.

It was also an opportunity to play with my new 3D printer and try make some scenery for a mini diorama:

My post for the Challenge, with more pictures and some “How I Made This” details, is here.   

Taking a break to paint these figures was a welcome rest and an enjoyable diversion.  Sometimes I think we get too focused on our big projects in painting and wargaming, and we forget the pleasure of just doing something for fun.  

Cheers and blessings to your brushes,

MP+

 

Tak

Tuesday, March 22, 2022

Games at Hot Lead 2022

Hello friends:

On of Canada’s most well-known miniature tabletop gaming events is now in the books, and can be counted a success.   After two years of Covid-induced suspension, the games were back, the players were a little fewer in number and all masked and well behaved.   Congratulations to my friend James and his crew of redshirts for making it a success.  You can read James’ account of HotLead and see his own photos here.  There are lots more photos and videos on the Hot Lead Facebook group page here.

This was the first time I’ve stayed over at the Arden Park hotel, the venue space.  Previously I’ve cheaped out and couch surfed at my friend James’ expense, but this time I went all out and my lovely bride Joy came with me to sample Stratford’s shopping delights and to do some anthropological studies of the wargaming tribe.  She said “your friends are weird but nice”.  Truth.

My own brief account of what I played in and what I saw begins on Friday night with on of Dan Hutter’s signature multi-player rules, where no one is a friend and the guy sitting beside or across from you is probably gunning for you, so best gun him first. The game was set in Somalia during the disastrous UN intervention there in the early 1990s: several factions of Somalis, UN peacekeeping troops, and secretive mercenaries all had their own agendas and bullets soon flew in all directions.  Rules were a very simple and mostly playable version of FUBAR.  Grand start to the weekend.

 

Test of Honour samurai game going down on Friday night, lovely table. 

 Chris Robinson, a friend of the Canadian Wargamer Podcast and normally an historical guy, put on a Star Wars game that looked quite attractive.  It was good to hear that the young players enjoyed it.

 Some of the Hot Lead crowd were playing this impromptu Victorian SF game on Saturday morning, involving big steam powered clanks AND dinosaurs. 

 

Saturday morning I played in this beautiful WW2 game hosted by Joe Saunders of Miniature Landscape Hobbies.  Joe is a friend of the Canadian Wargaming Podcast and a lovely guy. 

 This scratch built railway gun was done by Joe and part of the table dressing.

 

The game was called “Countdown to Launch” and featured the Germans trying to delay the Allied onslaught long enough to fuel, arm, and fire off this V1 rocket.  

 It was quite an onslaught.  The Germans died in droves but managed to fire off the rocket.  I confess that tanks massed track to track are an example of why I don’t personally like Flames of War, but it did deliver a fast game, and at this sort of event, with three hour game slots, you need quick fast games.


 This beautiful medieval game, the Battle of Tewkesbury, was hosted by Ian Tetlow, who always puts on good looking games at Hot Lead.

 

 On Saturday afternoon I played in Sean Malcomson’s “Hard Brexit” ancients game using Too Fat Lardie’s Infamy, Infamy rules.  The object was for the Roman players to move a herd of (unfairly) taxed cattle across this table to safe harbour.  The British, strong believers in No Taxation Without Representation, were trying to stop them.

 Some of Sean’s beautiful ancient British figures.   The British deployed from a series of ambush points.

 Life got quite difficult for the Romans.   Their legionaries stood in line like rocks while their auxiliary reserves ran back and forward plugging gaps and counter attacking.  

The British skirmish cavalry, seen entering here, were annoying but not decisive.   In the end, we ran out of time but called it a British win.  I found these rules similar enough to Sharp Practice that I got the hang of it fairly quickly, and would try them again as an excuse to get some Romans to oppose my Germanic war band.

 

My last game at HotLead was on Saturday night.  Brian Hall, one of our local masters of 6mm, hosted an ACW corps-level game featuring the Battle of Cedar Creek.   Since the battle began in confusion and alarm for the Union, both forces started under blinds, with three of the four Union corps well back from the start of the action and thus the Union in a poor position to stop the Confederate advance. 

 By this point the Union had stabilized a line and were beginning to hold.    The rules were Altar of Freedom, which I found fast playing and quite bloody.   With each manoeuvre unit in the game a brigade, whole divisions were being quickly shattered, but the rebels lost too many men to sustain the assault, ending in an historical outcome.

Since a lot of my playing is solitaire, I found the points bidding initiative system in AofF to be a bit of a turn off, but as Brian noted to me, a card drive initiative system could easily be bolted on to the core combat rules for solitaire gaming.

 and 

 

 

Finally, it wouldn’t be a convention report with the usual haul of goodies.  My dear friend MikeB gifted me these Warlord Crimean War sculpts by Paul Hicks for use in my Alt-ACW project, which was kind of him.

Another friend sold me these antique Avalon Hill rules for Napoleonics, which are more of a collector’s item than a viable gaming system, though I gather they were once influential and I will try them out some day.  I gather it was AH’s equivalent of GDW’s System 7 Napoleonics, though the cardboard counters in the AH set were designed to give players a taste of the system and motivate them to buying miniatures.  There are some vintage adverts from minis companies of the era in the rules books.

And I stocked up on tree and basing material.

So that was Hot Lead.   I ran out of stamina after four games in 1.5 days, but as I said goodbyes on Sunday it was grand to see the crowd getting ready for the traditional mass VSF game.  

Huge congrats to James, Elizabeth, and the crew for making this revered event happen and I look forward to returning next year without a face mask!

Cheers and blessings,

MP

Tuesday, March 1, 2022

The Canadian Wargamer Podcast Ep 11 Is Out!

I

 

It’s been out for a while now, but hasn’t been noted here until now.  Here’s the description below.   I can’t say enough times what a pleasure it was to meet Joe Saunders, a totally friendly guy with enormous modelling skills and a passion for teaching them to others.   I’ve started to incorporate some of his techniques into my modelling and I’ll showcase them in posts downstream.  MP

 

Joe Saunders is one of the nicest guys you'll ever hope to meet in the hobby - he's an artist, a modeller, and a gifted teacher who wants to share his many skills so the rest of us can build better looking models and fight our miniature battles on better looking tables.   In this interview, we talk about Joe's background with Games Workshop Canada (remember them?), building his YouTube channel, and his work with Battlefront.  We also discuss Joe's recent decision to get into Napoleonics gaming (One of Us!  One of Us! One of Us!).

In the second half of the podcast, Mike and James go into the Canadian Content Corner to talk about a little known and horrific battle, Kapelsche Veer, in the winter of 1945 as Canadian troops (Lincoln and Welland Regiment, Argyll and Sutherland Highlanders), some of them in canoes (!), cleared stubborn German defenders in a brutal week of fighting along the Maas River in northern Holland.  

In the What We're Doing segment, Mike talks about his early adventures in 3D printing, and his favourable impressions of Sam Mustafa's Napoleonics rules, Lasalle 2.   James talks about how artillery takes up a lot of space on the battlefield, and revisits his beloved Bavarians being annoying to Napoleon at Hanau in 1813.   We also talk about how things are looking better for HotLead in March (woot! woot!) and we look ahead to CanGames in Ottawa on the Victoria Day Weekend in May (hmmmm, gaming, or gardening????).

Links to This Episode:

 

Our Guest, Joe Saunders:  

Miniature Landscape Hobbies YouTube Channel: https://www.youtube.com/c/MiniatureLandscapeHobbies/about

Joe's livestream on Building Terrain:

https://youtu.be/5A05nKypJww

Joe's Etsy Store:

https://www.etsy.com/ca/shop/JoeSaundersTerrain

Joe on Patreon:

https://www.patreon.com/Miniaturelandscapehobbies

 

Joe's Books for the CWP Virtual Library:

Peter Morby, Creating a Napoleonic Wargames Army, 1809-1815 (Crowood Wargaming Guides)  Creating A Napoleonic Wargames Army 1809-1815 (Crowood Wargaming Guides) eBook : Morbey, Peter: Amazon.ca: Kindle Store

David Miller, Fighting Men of World War Two: Axis  (Simon and Schuster)  Fighting Men of World War II - Axis eBook : Miller, David, Smith, Graham: Amazon.ca: Kindle Store

Canadian Content Corner:

Paul Woodage of WW2TV talks to Edwin Popken on the Battle of Kapelsche Veer: https://youtu.be/8_LzRfAuARY

James Holland and Al Murray of We Have Ways podcast talk to Mark Zuehlke about the Canadian Army in NW Europe:

https://podcasts.apple.com/fr/podcast/the-canadian-story/id1457552694?i=1000548427211

 

Other Stuff Mentioned:

Becke and Summerfield, Hanau 1813: Napoleon's Retreat from Liepzig

https://kentrotman.co.uk/newbooks/hanau-1813-napoleons-retreat-from-leipzig/

Sam Mustafa's Lasalle II rules: https://sammustafa.com/lasalle/

HotLead 2022 (Mar 18-20) https://hotlead.ca

CanGames 2022 (May 20-22) http://cangames.ca

 

Our Closing March

The Lincoln and Welland Regiment:

The Lincoln and Welland Regiment - Wikipedia

The Lincolnshire Poacher:  March of the Lincoln and Welland Regiment  https://youtu.be/s6vyUcF_F2k

Monday, February 28, 2022

February's Project: Victrix German Barbarians

Hello friends:

February’s almost done and I’ve neglected this poor blog terribly.   I’ve been focusing my spare time on projects for this year's Analogue Hobbies Painting Challenge, and one of those projects has been sixty ancient Germanic barbarians from Victrix.  These guys have been featured in two lots on the AHPC, the first batch here, and the second here.  I won’t repeat all the details from those two posts, but will indulge myself in showing some of the better pics.  High praise for these Victrix models.  I’ve heard that some of their horse and musket models are fiddly but most of these models consisted of only 3-5 parts.   I ordered the bespoke Little Big Men Studios shield transfers for this Victrix set and for the cost of a small bit of work they add immeasurably to the visual impact of these figures.

Elites in amour (Roman auxiliary deserters?  captured kit?).

 Not everyone wants a fancy uniform.  Javelin troops. 

 Barbarians with assorted choppers.

Fellows with stabby sticks. 

 Roman soldier’s eye view.

 The horde’s all here.  

The whole point of getting these figures was to participate in the Clash of Spears games currently popular.  I’ve only played two games of CoS thus far, I’ll try to post again soon with some thoughts on those rules.

Cheers and blessings to your brushes!

MP+


Sunday, February 13, 2022

Some Thoughts on Sam Mustafa's LaSalle Rules

Hello friends and welcome back to the blog, which appears to have drifted unhelmed into the second week of February.   Th usual apologia of being preoccupied, particularly with painting some entries for this year’s running of the Analogue Hobbies Painting Challenge.    You can find my entries here (28mm Foundry Victorian civilians and 6mm Baccus Napoleonic French), here (15mm Darkest Star SF troopers shown here last month), here (Victrix ancient Germans), here (first 3D printing efforts), and here (more Victrix ancient Germans).

In the last month, my podcast partner James and I have managed to put out Episode 11 of the Canadian Wargamer Podcast (more to say on that in another post) and I’ve done some terrain work, as well as jumped into the 3D printing world, of which, more at another time.  So it’s been a productive month, at the cost of my blogging.

During this last month, I was introduced to Sam Mustafa’s LaSalle (2nd ed) Napoleonic rules, which could be described as the tactical cousin to Sam’s operational rules, Blucher.   I think that’s a reasonable comparison of the two.   After a brief play of a few turns at the local FLGS, I decided to try them at home as an excuse to spend more time with my 6mm Naps collection.  I decided on the first scenario in the LaSalle rules, “Les Avant-Gardes”, a shortish (10 turn) meeting engagement game.

 

Here are the opposing forces at en Turn 1.  I chose two 300 point forces.  Austrians (right) have a large Avant-Garde brigade featuring two light cavalry units, one horse and one foot battery, and 6(ish) infantry regiments of mixed quality, and a second brigade of three dragoon (shock or heavy cavalry) regiments along with a horse battery.   The French (left) have a light cavalry brigade of three regiments and a horse battery, an infantry brigade (six regiments, mixed quality, and a foot battery) and a second heavy cavalry regiment of three dragoon regiments.   The Austrians start by owning the bridge in the centre and the two towns of Stromthal (top) and (Niederkreuz (bottom).

The Austrians got to go first, and thus got the jump on getting to the bridge at the end of turn 1 with a Hussar and Uhlan regiment, and horse artillery coming up in support.  The large French infantry brigade realizes that it has to 1) check the enemy cavalry at the stream and 2) try to reinforce the cavalry to contain the Austrians at the bridge.

I had a slight dilemma with my basing, as my 6mm figures are all based on single stands in line formation, which works well enough in gams like Blucher or General d’Armee where one stand = one unit and it’s easy to assume that the unit is in the best formation for the situation (Blucher is especially good at this).  However, LaSalle calls for units to be composed of four stands, to represent column of march (the stands in a row of 1 wide and four long), mass (stands ranked two by two), line (four abreast) or if infantry square (two by two but each stand facing out in a different direction).  I attempted to split the difference by using two stands to represent one unit, though since all unit enter the game in column of march, I had to make notes on each unit label to determine when a unit had changed formation into the more tactically useful mass formation.   Square (back to back) and line were much easier.

At the end of Turn II, the Austrian dragoons and French infantry regard each other on either side of the stream at the top.  The French have gotten one of their two elite infantry into line to face the advancing mass of Austrian infantry.   Austrian hussars and uhlans have made it across the stream and the French light cavalry are shaking out to meet them.

First clash, French and Austrian light cavalry slam into each other.   In this case, the melee is inconclusive, just an opening skirmish, but generally in LaSalle cavalry units in melee seem to have a much better chance of winning decisively or breaking and being removed from play if the melee goes poorly.   It forces the player to think carefully before committing the cavalry.   All of these stands except fo the one on the right are Baccus figures, painted by me in the last few years, and I’m quite pleased with the result.

 

At the end of Turn 3, on the French side (blue circle), note:

#1 All three regiments of the light cavalry brigade are now deployed against the Austrian bridgehead after the first inconclusive clash.  This should give the French a melee bonus for outnumbering the enemy in the next turn.

#2 Three regiments of the infantry brigade are now in square.   This was a special formation change chosen at the start of the turn in the Intervention Phase.  Players at the start of their turn can choose to set their commander aside to intervene on the battlefield and make an emergency formation change for any friendly unit within 4 base widths of the CinC figure.   The upside is that this formation change does not cost a Momentum Point (MP), which in Lasalle is basically an initiative point, one of a limited amount of credits which allow you to do things during the turn.   If the CinC isn’t set aside for the Intervention Phase, he can be used to generate between 1-3 MPs for use during the turn.

#3 You’ll se a single figure circled here.  That’s a brigade commander, but in light of what I just said in #2, I discovered that in the Basic Lasalle rules, one doesn’t need sub-commanders, their function is factored into the number of MPs you get per turn.   Each player starts wit 1 MP for each brigade on the table (representing the initiative of sub-commanders, I guess), then 2 MPs for the HQ (the base area behind each army, not represented in this battle) and then between 1-3 MPs (1d6 roll) if the CinC is not set aside in the Intervention Phase.  

On the Austrian side (white circles), note in the photo below:

#1 Light cavalry of the Austrian Avant-Garde Brigade, Hussars at the top and Uhlans below, and their horse artillery moving into position.    The unit crossing the stream behind the Uhlans is the Av-Garde Landwehr infantry regiment, which has orders to get into the village of Nieuderkreuz and get comfy there.

#2 Lead infantry regiments (Grenz and Jaeger) regiments of the Av-Garde brigade are in mass formation and are trading volleys with th French elite infantry regiment holding the far side of the crew.   Note that all three regiments have little circular stands in front of them.   These are skirmish stands.  In Lasalle, an infantry regiment in Line or Mass formation can deploy skirmishers, which have a variable value (all French skirmish stands have a value of 3, Austrian Grenz and Jaeger value 3, Austrian line value 2).   During the Skirmish Phase at the start of each turn, both players total the value of their skirmish stands and roll d6 = total skirmish value, counting “6s”.  Players get a Momentum Point for every 2 sixes rolled, and the player with more sixes gets the initiative next turn.  The French were doing fine with skirmish points until their regiments started going into square and lost their skirmish capability.  This is a nice feature of the rules, that the ability of infantry to dominate the battlefield can be denied in the face of a cavalry threat.

#3 (white circle, blue number, top) the three Austrian cavalry regiments face off against the French infantry across the creek in what will become an ongoing standoff.    The Austrian horse artillery have unlimbered and are bombarding the French, but in LaSalle artillery is not overwhelming.  It can chip away a target’s cohesion over time, but it’s just one tool on the battlefield.

On the

 Turn IV was rough on the French, seeing the Austrians draw first blood.  In the photo below, note:

Austrian (white circles):

#1 Landwehr regiment gets comfortable in Nieuderkreuz, finds the tavern, and settles in.  No one will trouble them for the rest of the battle.  This cements 1 VP for the Austrians, assuming that the sudden death victory (five units lost on either side) isn’t invoked.

#2 Austrian Grenz and Jaeger units charge across the stream into the French elite infantry regiment in line, and rout it in combat, removing it from the table.   In combat units get an advantage if they outnumber the enemy, but troop quality doesn’t enter into the combat factors, which are based on the modified strength of the unit plus a 1d6 die roll.  Here the French just rolled badly.   Another illustration of Momentum Points:  it costs the Austrians 3 MPs to make that charge - 1 MP to move a Force (the Avant Garde brigade), 1 MP to charge, and 1 MP for a complication (crossing the stream).  So 3 MPs out of the average total of 5-7 for each side per turn doesn’t leave a lot left over to do other things, but it worked out well for the Austrians.

#3 The Austrian Hussars and Uhlans team up to charge and route the centre French hussar regiment.  French have now lost two units - they lose there more and it’s an Austrian Sudden Death victory.

French (blue circle) #1: a fourth infantry unit has to go into square versus the Austrian dragoons.   These are mere conscripts, but they will (spoiler alert) turn out to be the stars of the battle.   The conscripts are supported by the Foot Artillery battery on the hill behind and above them, which help anchor the French centre.

Action shot of the Austrian infantry charging across the stream to rout the French.  In the foreground, another regiment of the Avant Garde brigade is crossing the bridge to expand the Austrian foothold on the far bank.  It all looks rather grim for France.

 At the end of Turn 5, French fortunes are restored somewhat.  In the photo below:

French (blue circle) #1:  The French hussars are also seeking MVP status.  After being charged by their Austrian counterparts and handily defeating them, they are themselves free to charge the Austrian infantry crossing the bridge.   The Austrians, alas, are caught in Mass, so they face a terrible Combat modifier for being in a Disadvantageous Formation and are annihilated.   In LaSalle, infantry in square are surprisingly resilient in melee, provided that they aren’t exposed to too much incoming fire, which is how Napoleonic battles should work, I think.

Austrian #1:  Now it’s the turn of the Austrian infantry to be pinned.   With the victorious French hussars (Fr #1) on their flank, the Jaegers have no choice but to go into square, depriving their cohorts of the firepower they could bring to bear on the French centre.

Austrian 2#: As all the smoke along the stream in the centre top attests, the French squares are putting out as much musketry as they can.    This fire, combined with that of the French supporting artillery, is starting to hurt the Austrian dragoons.  One of the three dragoon regiments has withdraw to the top of the hill north of Stromthal to rally.   In LaSalle, units start with varying numbers of strength points, which can be reduced by fire and melee combat,  Units will break and rout if they run out of strength points, but the owning player can attempt to rally units, which offers a chance (better if the unit is better quality and better still if they unit is removed from musket range (4 BWs).  A die is thrown for each strength point lost (LaSalle calls them Disruption Points, I think) and these can either be regained or permanently lost if the roll fails.  However, a Rally attempt for a Formation (brigade) costs one of your precious MPs, so there’s an opportunity cost to rallying.

Went the day well for the Austrian battery now defending the bridge alone against the French hussars?

 Not really.  They got off one shot, then tried to limber and evade, failed, and were ridden down, taking the Austrians to three units lost.

 

End of  Turn 6 and noteworthy below:

Austrian #1 The doomed Uhlans of the Av Garde Brigade gallantly face two French Dragoon brigades, which will sweep the Uhlans off the table in Turn 7.

Aus #2 The Jaeger regiment could be pushing hard in the centre, but having learned from the bridge debacle that infantry not in square are delicious morsels for enemy cavalry, it now finds itself in square, where its superior musketry only gets one d6 per facing of the square, meaning that it can do very little.

Meanwhile, the two Grenz regiments and the dragoons take turns battering the French squares along the stream at top centre, with little to show except for slowly mounting casualties.

French #3 The French hussars, the surviving unit of the light cavalry brigade, find themselves across the river, having annihilated an Austrian infantry regiment and a foot battery.  They’re a little depleted but they’ve done well for themselves.

End of Turn 7 and noteworthy below:

Austrian #1: After the demise of their Uhlan colleagues (outnumbered 2-1 by the fresh French dragoons, they didn’t really have a a change, the Ave Garde Horse Artillery battery has limbered up and is bugging out.  Now ith 4 units lost, the Austrians lose the game if they lose a fifth unit and that battery is easy prey for the two FR dragoon regiments facing it.  The French hussars on the far side of the river have moved away to rally and regroup, so the horse gunners might have a chance of escaping.

Aus #2:  The reserve infantry of the Av Garde brigade is now uselessly in square, facing the threat of the FR Hussars that have crossed the river.

Aus #3:  Momentum points are being burned as the Austrian dragoons throw themselves at the French squares, and the two Grenz units vainly try to dislodge the (FR #1) conscript square in the centre,  It just won’t budge!  Meanwhile, the FR artillery on the hill in centre is steadily chipping away at the weaker of the two Grenz regiments. Finally, the Jaegers on the bottom of the #3 circle have gone back into Mass formation and have moved forward, hoping for a shot at driving the French artillery off the hill in the centre.

FR #1: Fighting off charge after charge, their ranks thinning but unbowed, the French conscript infantry in square in the centre continues to defy the odds.

At the end of Turn 8, things are very tense and it’s going to go well or poorly for the Austrians in the next turn.

Aus 1: Hoping to contest the bridge, a regiment of conscripts from the Av Garde brigade crosses the river and forms square facing the French horse.  Meanwhile, the Austrian horse artillery has safely escaped and is out of the fight.  The Landwehr in the village are just happy someone else is fighting the battle.

Aus 2: The Jaeger regiment, in mass formation, is heading straight for the French battery on the hill.   They are within the 4BW charge range of the French dragoons to their left flank, and if the French charge first, the Jaegers are kaput.  It will depend on who goes first.  Meanwhile, the mass of Austrian dragoons and the two Grenz units are hoping to finish the French conscripts in the centre, which, if the Jaegers do their job, takes the French to 5 units lost and sudden death.

Fr 1: The French dragoon brigade has wheeled and is ready to charge.

Fr 2: The hussars, out of frame, are rallying this turn.  With all the nearby infantry in square, they might just make a run at the village of Stromthal behind the Austrian centre and take the Victory Point.

 

Austrian disaster!  With the initiative, the French spend a MP for a volley command, and fire the artillery across the heads of the conscripts and into the weaker of the two Grenz regiments directly to the front of the French guns.  Three hits and each one a kill!  The Grenz regiment only has three strength points left, and it’s gone.   French victory!

Final dispositions.

I ended the game with a very favourable impression of these rules.  As with other Sam Mustafa rules I’ve played, the mechanisms aren’t overly complex, and the game feels playable and yet realistic enough and sufficiently “Napoleonic”.  There is that “rock/paper/scissors” feel that you want with infantry vs cavalry, and as I noted earlier, artillery can have an impact (it was the cause of the French win) but is not overwhelmingly powerful.

What I enjoy most about it is the turn sequence.  The opportunity to “interrupt” another player, which usually happens when units are within 4BWs, would require players to think hard about the best use of their Momentum Points before committing to an action that would give the opponent a riposte.    The first time I played Lasalle was head to head and it certainly felt very tense.

Having just played the Basic game, it is several notches below TFL/Reisswitz’s General D’Armee in complexity.   I will definitely try the second scenario in the rules along with some of the Advanced Rules.  An added bonus was getting my 6mm figures back on the table, and that felt like a victory in itself.

Tell me how you liked this format for an AAR - did the numbers in the photos and the explanations in the text help you follow the battle?

Cheers and blessings to your die rolls.

MP+

 

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