Showing posts with label Miniature Wargames - Miscellaneous. Show all posts
Showing posts with label Miniature Wargames - Miscellaneous. Show all posts

Wednesday, July 10, 2019

Cruel Seas, Crueler Dice: A Look at Warlord Games' Cruel Seas

 One of the benefits of having one’s game club in a hobby store is that the owner tries to sell us on new kit.   Normally I’m not that interested in post-apocalypse dune buggies or Game of Thrones miniature games or whatever he’s flogging of late, but last week Vincent invited us to try Warlord Games’ Cruel Seas, and that seemed worth trying.

Cruel Seas is, of course, that 1/300 scale WW2 games featuring small boats that are all plywood, racing motors, and heavy machine guns, so maybe it is a bit like a post-apocalyptic dune buggy game after all.  In this game, I took two Kriesgmarine E-Boats, because E-Boats always looked big, cruel, and sinister in the Ballantines war books I read as a kid.   Bruce and Stephen each took a pair of plucky little British MTBs, and were tasked with protecting a small tanker that had to cross the game board alive.    I gather that this is the basic intro scenario for the game.

Movement seemed fairly simple, choosing between normal, combat, and insanely fast speed bands, which allow more or fewer turns depending on how fast one is going.   Movement order was determined by dice selection, and since there were five British dice and two German, there was a good chance I would be outmaneuvered.   Ships data and damage is quite simple, and is easily tracked on a little status card given to each boat.

My plan was simple.   Go forward as fast as possible, launch all four of my torpedoes at the tanker, and then get away.  Unfortunately, while one of my E-Boats moved second in the first turn, it then received a critical hit which forced it to move ahead straight with no shooting for one turn.  

 As you can see, my disabled lead boat got swarmed by the pesky British, which cheekily came within spitting distance, pelting me with lead, shells, empty beer cans, etc.  It didn’t end well for these Kriesgmariners.   They sank without getting a torpedo fired.

My surviving E-Boat now gamely raced in at Insanely Fast speed, survived a fusillade or two, and slowed enough to get its two fish in the water.   I WIN!!!!!   Well, not so fast, Padre.   While my fish were the fastest things on the table, the tanker’s dice came up, allowing it to do some adroit dodging like a waitress in a dodgy bar deftly evading an inebriated lout.  My fish sailed by, harmlessly, some Wavy Navy type came up alongside and hosed me with lead, and the next thing I new I was treading water and waiting for an uncomfortable ride to a POW camp in Dorset. 

So, Cruel Seas.  Things I liked:  the models that come in the starter set are cheap and cheerful, and looked sharp even with the hasty paint job Vincent had given them that morning.   The game played quickly and decisively.   Speed and maneuver are quite simple, leaving the player free to think about who to shoot.  Things I didn’t like:  well, getting sunk, for one.  I don’t know enough about what fast boat actions in WW2 were like, but this felt like a particularly fast and lethal game of bumper cars.  The random dice mechanism means that players have ample opportunities to get in close and blast an opponent’s boat at a particularly favourable angle.   In that respect, the game feels a lot like some of the American Civil War ironclad games I’ve played, only much faster.

Cruel Seas seems a lot like Wings of War or X-Wing, only with boats, and without having to worry about altitude or whether some tiresome fellow is going to Immelman on you.   The Warlord rule book is simple and packed with action photos (very nice) and promises exciting fleets - there are some bizarre Soviet boats that look like a T34 turret dropped on a fishing boat, and the idea of doing RN vs Italians in the Med is intriguing.

For me, while I have a soft spot for naval games, I think I will hold my fire on Cruel Seas.  I would rather play with smaller models representing bigger ships at longer ranges.   However, for a few moments, wearing a white turtleneck sweater, a battered cap, and shouting “Torpedo Los!” was good fun.

MP+

Monday, August 20, 2012

Twenty Questions For The Mad Padre

Following the example of Fran the Angry Lurker (email me if you want your shirt, git) and Ray Rousell, here is the Mad Padre's take on twenty questions for wargamers.

1. Favourite Wargaming period and why?

The American Civil War. It's the period I keep coming back to. I love the tragic clash of romance and idealism versus the brutality of industrial scale, total war. It's the point in the 19th century where you can look back and see the Napoleonic Age in all its glory, and see ahead to the Great War and all its horror It's also a war where both sides had enough idealism, however misplaced, that I can paint and play with CSA troops without thinking of them as the bad guys. I can't muster the same enthusiasm for the Germans in WW2 gaming, which is my close second favourite period.

2. Next period, money no object?

I am just dipping a toe into Napoleonics with an initial 6mm figure order from Bacchus. If money was no object, I would get into this period in a big way, and buy the books, figures, and terrain I needed to do corps level battles - but since I'm kind of cheap, and a slow painter, I think I'd keep to 6mm.

3. Favourite 5 films?

Tunes of Glory

Doctor Zhivago

Buckaroo Banzai: Across The Eighth Dimension

Mystery Men

O Brother, Where Art Thou?

4. Favourite 5 TV series?

The Middleman

Babylon 5

The Wire

Avatar: The Last Air Bender

Barney Miller

5. Favourite book and author?

Karl Barth, Evangelical Theology

6. Greatest General? Can’t count yourself!!

Maybe not the greatest, but a personal favourite, fellow Canadian Bert Hoffmeister from World War 2.

7. Favourite Wargames rules?

I am a big fan of Too Fat Lardies rules, and would likely rank Troops, Weapons and Tactics as their best rules, though I refuse to use the acronym.

8. Favourite Sport and team?

Baseball. I'm a loyal and often disappointed fan of the Toronto Blue Jays.

9. If you had a only use once time machine, when and where would you go?

Keeping with baseball, I would go to Ebbets Field, Brooklyn, New York, on 15 April, 1947, and see Jackie Robinson break the colour barrier playing for the Dodgers.

Afterwards, I'd go up town and buy a bunch of those awesome late 1940s men's suits and hats.

10. Last meal on Death Row?

Pork souvlaki and a Greek salad with fresh olives, with a nice crisp lager, and a shot of ouzo afterwards.

11. Fantasy relationship and why?

I would love to have been in Oxford in the 1930s and 40s and been a regular in the Inklings. Going for pipes and pints w J.R.R. Tolkien, C.S. Lewis, Nevil Coghill, and hearing them read their work and talk about art, literature and religion, would have been wonderful.

12. If your life were a movie, who would play you?

Kenneth More

13. Favourite Comic Superhero?

Cerebus the Aardvark

14. Favourite Military quote?

"Loss of hope, rather than loss of life, is the factor that really decides wars, battles, and even the smallest combats." B. H. Liddell Hart

15. Historical destination to visit?

I would like to do a pilgrimage along the Camino de Santiago in Spain some day.

16. Biggest Wargaming regret?

I will totally echo what Paul from the Man Cave wrote when he essayed these questions: "Not having the opportunity to have a regular gaming group each week, and having to move away from gaming friends every two years."

17. Favourite Fantasy job?

Running a small pub and well-stocked wargames shop in the kind of resort town that women drag their husbands to. While the wives are looking for crafts and antiques, the men can drop in for a pint, a game, and a chat. Mind you, I couldn't run a business to save my life, so this will remain a fantasy job.

18. Favourite Song, Top 5?

This could change in a few months, but for now ...

Pretenders, Back On The Chain Gang

The Clash, London Calling

R.E.M., It's The End Of The World As We Know It

Steeleye Span, Sheep Crook

New Pornographers, Crash Years

19. Favourite Wargaming Moment?

That special moment when you meet someone in the hobby, play a game or talk shop, drift into other subjects, and start to realize, "I like this person".

20. The miserable Git question, what upsets you?

Politicans who lie when they need to tell people the truth. Corporate greedheads. Ignorant and intolerant people of all religions. People who drive with aggression and don't give a f**k about others on the road.

AND

That horrible moment when you meet someone in the hobby, play a game, and realize he (its usually a he, but it could be a she) has his army packed with elite troops, tries to use the rules against you, lacks any empathy, fair play, and hygeine, and then turns into a whiny little b***h when they lose.

Wednesday, July 4, 2012

Not A Sausage In June, But A Nice Shirt

It's been bloody forever since I touched a paint brush, except for yesterday, during my lunch hour at work, so maybe that, and today's post, counts as breaking my slump. Travel, work, and a touch of what the medievals called accidia, or in good old fashioned English - sloth, have kept me much from the hobby. My painting project in June was to paint the fence around my backyard, which was in an appalling state, and all had to be scraped first. Well, still has to be scraped, really, since I've only managed to do one side, working the odd hour in the evening or all of the Monday of the Canada Day weekend. It's not great fun, and I'd rather be prepping little men, but when it's done at night, a beer and a half hour playing baseball on the PS3 is all I'm good for.

The scraped fence thus far. Anyone want to come help? There's a beer in it for you!

One good thing that happened in June was a shirt exchange with Fran, The Angry Lurker, who had designed some smashing shirts for his group of UK gamers, Posties' Rejects. There is a bit of a Canadian connection with the Posties, because my fellow Canuck blogger, Curt, of Analogue Hobbies fame actually made it over to the UK and played in a game with the Posties this spring. So when I proposed to Fran that I swap him a quality Canadian Forces shirt for a Posties shirt, I felt it was appropriate to have Canadian Chapter put on the back of mine.

Me with the shirt. Definitely the handsomest of the Rejects. Again with the fence!

Such a lot of silver hair. I didn't think I was that old.

Old, and mad.

This shirt goes into a special part of my wardrobe, beside Hot Lead red staff shirt and a rare Too Fat Lardies golf shirt. My son tells me that only an enormous geek would collect wargaming shirts. I tell him I'm not that enormous. So hopefully I'll get the chance to wear this shirt at a game or two soon, and that getting this post up will break the chains of lethargy and get me back to my paint bench ... in an old shirt, because I'm sloppy with paint.

Wednesday, April 25, 2012

It's Hugh Jarce!

When I ordered one of the first five hundred copies of the Third Edition of I Ain't Been Shot, Mum!, the flagship rules set of Too Fat Lardies, Richard Clarke did a jolly decent thing for his customers. He threw in a specially cast 28mm figure, designed by Dick Ansell, of the TFL mascot, Hugh Jarce. Hugh Jarce is a lantern jawed, two fisted, gallant British officer. He adorns the pages of another Lardies WW2 rules set, Troops, Weapons and Tactics, where he dispenses advice to readers and, occasionally, shows that he has a decidedly unique private life. Let's just say that he has is obviously devoted to the ouevre of Carmen Miranda.
I have no other 28mm WW2 figures in my collection, and had no plans of acquiring any, despite the tempting offerings from Warlord/Bolt Action, Westwind, and other manufacturers. For Hugh, I could make an exception, and had great fun painting him. From what I could see of the figure, it looked like he was wearing a shirt, and had removed his battledress blouse, so I painted him as such.
I really must learn to get sharper macro images.
So Hugh is finished and sits on the mantle, and I have more WW2 figures from my usual scales, 20 and 15mm, to keep me busy.
However, I did glean a tidbit tonight in the mess. Pardon me while I splash some more whiskey in this tumbler, and I'll tell you. You see, a chap who knows the S01/G1 told me during a rubber of bridge that he had heard that Hugh was posted to a new unit, just being stood up, all very hush hush. Something to do with SOE, possibly, but my friend heard that Hugh had been requested specifically by Major Terntadust, the padre fellow who made a name for himself before the war with that horrible Alastair Crowley business, the one that was in all the papers. Seems that my bridge partner had heard from an IntO friend of his that Whitehall was all abuzz about something that Lord Lovatt had cottoned on to during one of his raids, something Jerry was cooking up on the spook side. So, if you ask me, we haven't heard the last of young Captain Jarce. But mum's the word, old fellow, what? Loose lips and sinking ships, you know.

Friday, July 10, 2009

Miniature Wargaming Video on YouTube

I learned about this wargaming video via the lads on the Too Fat Lardies yahoo list. It's a curious piece of work, but the opening scene of a table top, and the stop-motion animation, is very impressive. I'm not sure I understand the last part and the accompanying music choices, but it does make the point that miniature wargaming is essentially some chaps sitting around a table with models having a good time.

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Saturday, March 28, 2009

A New Concept in Wargaming - Edible Minis

My son and I did some preliminary research and here`s an executive summary of our groundbreaking idea on edibile minis gaming.

1) Buy some gummy green army men at the local store (here in Canada we found them in the candy section of a store called Bulk Barn).




2) Fight a battle using whatever rules set you like - we used our house rules, Two Minute Wargames, because we were hungry.



3) Eat the gummy army men.



Advantages:

1) no painting or basing required
2) easy storage (a plastic bag before, your tummy afterwards
3) green gummy army men are appropriate for most periods from 1940 on

Disadvantages:

1) Limited variety and flavours of green gummy army men available
2) Opponent is tempted to eat your troops while your not looking
3) Scale and accuracy of the minis is a bit dodgy

Enjoy this brilliant idea, thanks to my son John and I!

MP

Wednesday, March 12, 2008

Requiem for a Dungeon Master - RIP Gary Gygax

I experienced a moment of sadness and nostalgia a week ago. I was sitting in a Second Cup in Ottawa, reading the Globe and Mail over breakfast, and came across this piece on the passing of Gary Gygax.

Gary Gygax was a big part of my teenage years the way that rock stars and sports figures were big with other kids. He was one of the creators of Dungeons and Dragons, or D&D, the game that has garnered such pop-culture tributes as the song "It's Great to Be A Nerd" by Canada's own Arrogant Worms (We hate watching sports ’cause we’re reading carl sagan / But we’d watch the olympics if they played dungeons and dragons (I’m a hobbitt! ha ha ha ha!).)

If you played Dungeons and Dragons in high school, you were a happy defector from the cliques and blocs that ran your social world. With some like-minded friends, you could retreat to an alternate universe of the imagination, albeit, a world that was drawn on a template from Tolkien's The Lord of the Rings or Robert E. Howard's Conan books.

I recall the spider-infested room in my parents' basement in Courtenay, BC, where my bemused mother would kindly bring down trays of tea and hot biscuits to "her boys", as my brother and our friends would gather for role-playing sessions that lasted late into the night. We explored dungeons, battled ghouls, searched for treasure and told stories about our alter-egos. It was great fun. The investment in equipment was fairly minimal, graph paper and polyhedral dice at first, but as the Advanced Dungeons and Dragons books came out, along with miniature figures, the owners of Courtenay's Roundel Hobbies made some money off us. We painted the figures, at first in clumsy oils, and I remember my astonishment when I saw what you could do with acryllics and drybrushing.

My daughter Anna pointed out on the phone the other day that she owes her life to Gary Gygax, as I met her mother at a D&D game while we were both undergraduates. I hadn't thought of it that way. Anna, who marches to her own drummer, is curious about D&D but hasn't found anyone to play with.

Anna once asked me if I had any of my D&D books left from college days. Sadly not, though if I had I might have tried to flog them on Ebay, as I recall once having some of the first edition Gygax books. However, I did recall still having somethign in my wargames library, and found this.



Chainmail was first published in 1975. This edition, the 3rd, is from 1979. I've never used these rules - if you have, let me know. And no, they're not for sale. In glancing through them, I was delighted to find that there is a fantasy section, if one wants to see how Swiss pikemen do against elves or such. It got me thinking of a conversation I had with my friend Pete about the inadequacies of the Games Workhop Lord of the Rings rules for large-unit combat. (A lot of D&D players, I am sure, wanted in their hearts to graduate from scuffles with orcs in some narrow dungeon to refighting the battle of the Five Armies or some such Tolkein epic -I know I did back then). One day, God knows when I'll have the time, I'll put my Uruk-Hai and Rohirrim down and try these rules. I'll certainly report the results here.

So rest in peace, Gary Gygax, and thanks. It's great to be a nerd (and the father of a nerd)!

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