Showing posts with label Alt ACW. Show all posts
Showing posts with label Alt ACW. Show all posts

Thursday, March 9, 2023

Victorian British and Canadian Brigade on Parade

After my last post here, I thought it would be fun to take all my completed Victorian  British and Canadian troops and put them on the table for a group shot.  I was pleasantly surprised.

Perry figures in the foreground, British regulars and behind them a regiment of Canadian militia.

Perry Canadian militia cavalry in the centre.

Perry command figures in the centre.

Two Perry Armstrong Whitworth cannon and crew.

Most recently completed Warlord regiment, British regulars, in the foreground, and a second regiment of Canadian militia behind them.

Flags by Adolfo Ramos.

I found this an encouraging exercise to see the fruits of two years’ work on the table.   Now to dig out my US American Civil War figures and put them to the test.

Cheers and thanks for looking, MP+

Wednesday, March 8, 2023

Warlord Victorian British Infantry

I recently finished this unit of 28mm Victorian British infantry for my alt-ACW project.  These are metal Warlord sculpts, I think by Paul Hicks, for their Crimean War range.   I am fairly sure that these figures are which are OOP as I couldn’t find them on the Warlord website.  I bough them practically for a song from a very generous friend at last year’s Hot Lead convention.

The figures are painted using Foundry paints and the flag is from Adolfo Ramos.    There was only one banner bearer in the unit, so I opted for the regimental flag rather than the national flag, just because I liked the look.

These figures, added to my existing Perry British Infantry Force figures, give me a small brigade, which I’ll try to get some pics of the next time we have some sunlight.  Hopefully they’ll see some action in defence of Upper Canada soon.

Cheers and thanks for looking.   Blessings to your brushes!

MP+

Friday, December 16, 2022

WIP: British Regulars For My Alt-ACW Project

Hello friends:  

With my new clerical job feeling more under control, and with Twitter becoming more unpleasant and weird, I’m deciding to double down on the Old School and blogging more, so this is a head start on my new year’s resolution.

I’m currently working on a regiment of 28mm British redcoats that were gifted to me by an old friend.  As far as I know, these are Warlord sculpts, I think by Paul Hicks, from their Crimean War range.  I think they’re OOP, the Warlord website shows British Crimean War infantry but in shakos, whereas these fellows wear Kilmarnock pillbox hats so they look the part and are compatible with my Perry figures from their British Intervention Force Range.

About two thirds of the way through the Foundry tri-tone paint method, though the shoulder ruffs and cuffs are done with GW contrast green.  I am not aiming for a specific British regiment, I just liked green.  

Fortunately I’m well equipped with wine corks!

Hoping to have these fellows finished by Christmas.

Cheers and blessings to your brushes!

MP+

Wednesday, August 11, 2021

Trouble On The Border: A Sharpe Practice Skirmish

Having laid out this table to see what my Barrage Miniatures Kickstarter modular terrain looked like, it seemed a shame not to use it, and the obvious candidates were the Perry Brothers figures I’ve just finished for my alt-ACW project.  So, inspired by the battles of Ross McFarlane’s Red on Blue battles (Oberhilse … boo!), I decided to lay out a generic solo fight as a force of Republican troops crossed the border to test the Dominion’s defences and try to seize a key crossroads.

I don’t have photos to illustrate the entire action, but hopefully can convey a sense of what happened.  Here’s the table.  I allowed the Red forces to set up first.  The Blue forces enter from a deployment point on their table edge.

 

First Republican skirmishers appear on the table, led by Sergeant Quigley.   I thought it would be a nice aesthetic to use my ACW Iron Brigade figures in their Hardee hats for this skirmish.  The Republican jump off point is in the background.

Overview of the table showing the Dominion’s positions.  The Republican infantry, in slightly larger numbers, are now all deployed on the table.   The Dominion forces, all militia infantry, are supported by a Royal Artillery gun with a Regular crew.

The largest group of militia squander their first volley on the skirmishers facing them, to little effect.

Republican gun and limber enter the table.

A group of Dominion militia cavalry, led by Sergeant Boscombe, probes the right flank.   Since the Republican cavalry is otherwise engaged and not at this fight, these eight riders will tie up the largest group of enemy foot for most of the game.

 

The Royal Artillery opens up on the advancing enemy limber team.

As the Sharpe Practice rules are vague on hits to limbered artillery, I rule that the two kills apply to the lead horses.  I add 2 extra actions per casualty to clear the dead horses from the traces and unlimber the gun - it will thus take four extra actions to bring the Republican gun into action.

“Well done, lads!”  says Bombardier Boyle.  “Now load up and ‘it ‘em again!”  Capt. Travers, commanding the militia colour party, holds in reserve on the right of the artillery.

 

A large group of Republican infantry now unleash a devastating volley on the militia group holding a small copse on a hill above them.   They kill Cpl. Hodges and four of his redcoats, leaving the remaining four to retreat with excess shock.  

The victorious Republican troops advance, only to be blasted with canister by Bdr. Boyle’s gun crew.  They fall back to rally, their lieutenant temporarily knocked unconscious.

Sgt. Boscombe decides that a short and glorious life is a soldier’s destiny. He uses a pile of command tokens to spur his group in a charge with extra movement, but the Republican troops are regulars and form line, with time to present and fire a first volley, which is taken into account in their extra melee dice.  The result is that the Canadian riders are all killed save for one and the wounded Sgt. Boscombe, but the bluecoats are badly hit with casualties and shock and fall back to lick their wounds.  

The Republican cannon now makes its presence felt.   With the Queen’s gunners have chosen to shoot canister at the closest enemy foot rather than the opposing gun, and thus take a bad hit, killing two of the crew.  Boyle and the surviving gunner now take part in an unequal artillery duel, but the next hit kills the remaining gunner and Bdr. Boyle retreats off the table with shock, one arm hanging uselessly at his side.  With his Militia slowly being picked off by skirmishers and no way to reply to the enemy cannon, Capt. Travers orders four of his men to haul the gun off the table, and concedes the fight.  

Here’s a funny thing about how characters can sometimes come to life.  To give the Dominion defenders a bit of an offset from their militia status, I gave them a Level Four Big Man officer, one of my newly painted bossy Victorians.   Incredibly, his chit only came up once, allowing him to rally the four surviving men of Cpl.Hodge’s group as they fled down their side of the hill.  After that, he did nothing, except once, when I incredibly rolled two “1”s for his movement to go somewhere and be useful.  I thus concluded that he was hopelessly drunk, and was staggering around the battlefield, being a positive nuisance and drawling nonsense in an upper class English accent.  Thus, Maj. Clive Whicker-Basquet, an incompetent but well-connected sot, is born, and will doubtless feature again in other battles.

“Have a care and hold your fire, lads, that … gentleman is in front of you!"

A pleasant bit of solitaire gaming and lovely to get some newly painted troops on the table with my new terrain.  The Republican side won on points, and while the defender’s force morale had not collapsed, clearly it was in their best interest to disengage and fight another day.   In a campaign game, I wouldn’t have thrown the cavalry group away, but I was curious to see how they fared against infantry.   It would have been smarter to keep them as a force in being, checking or at least slowing an advance by three times their number.

Monday, July 26, 2021

Perry Brothers Command and Artillery Figures for Upper Canada/Alt-ACW

I’m happy to have finished another batch of figures for my alt-ACW project, all from the Perry 1860s British Intervention Force range.   

Command figures from set BIF 44, which are modelled on figures of the period such as Garnet Wolseley.  They’re painted using the Foundry tri-tone paint system, which I may slowly become a fan of.  The blue of the uniforms came out quite glossy, but the dullcote finish toned it down nicely.

 

“I say, chaps, it says here that we lost the Euro Cup to Italy!  Damn bad news, what?"

Bossy foot types.  Chap sitting on the stump is writing “Dearest mother, Canada is full of swamps and mosquitos.  Any chance Uncle Bertie can get me back to Horse Guards?"

 

Command stand for a second unit of Canadian militia.   The flags are from Adolfo Ramos from his Crimean War range.  The battle honours might seem a bit spurious for a Canadian unit, but I can always say that this is a militia battalion affiliated with a famous British regiment and therefore entitled to carry its colours.  Or something to that effect.  At any rate, Adolfo’s flags are brilliant.

 

Finally, the Royal Artillery expand their presence in Upper Canada with a second Armstrong Whitworth gun and crew.   I think this uniform is incredibly smart, though the pillbox cap doesn’t look very useful for keeping the sun or rain off one’s hand, or for staying in place while operating a cannon.  Fun fact, Royal Military College of Canada cadets still wear this type of headdress as part of their ceremonial uniform.

The barrel looks a bit odd elevated off the carriage but I can’t figure out any other way to assemble it.

 

Hopefully I’ll get these chaps into action soon.   Thanks for looking and blessings to your brushes!

Monday, July 12, 2021

More Perry Brothers Victorian Canadian Militia

Recently I finished five more bases of Canadian militia from the Perry Brothers Intervention range for my Alt-ACW project.   They are based in the usual groups of four, and the two NCOs are based singly for skirmish games like Sharpe Practice.

These fellows represent some experiments with painting.   For their red tunics, two are done in simple Army Painter Red with no wash; two are done in GW Contrast paint, and the rest are done using the tri-tone Foundry paint system.  I had recently ordered the Foundry ACW paint set as an experiment, and since it includes red (presumably for Zouaves) as well as blue, browns and metals for muskets and black for equipment, I thought I would try them out with these lads.

Asking around on wargames Twitter (pretty much the only part of Twitter that I enjoy these days),  learned that the preferred wisdom was to apply the Foundry paints to a black undercoat.  Unfortunately, my rubbish eyesight has troubles picking fine details out of the black, whereas if I prime the figures with  with Citadel white bone spray (or whatever they call it) and then give it a bit of a go with a darker Citadel wash (flesh or brown, whatever’s handy), then I can see the details and the white undercoat is muted and is easier to cover.   The finished result is pleasing enough to me.  I'

l’ll still use black primer for smaller figures (15mm and 6mm) but for 28mm I think this works best for me.

These militia figures with their tall shakos are quite attractive, and since I have no plans to do Napoleonics in 28mm, they are probably the closest I’ll ever get to painting Naps in the big scale.

I’m quite pleased by the final result.   I have a militia colour party as well as another British gun and crew and some senior officers, so we should soon see some alt-ACW gaming on the table.

Thanks for looking.  Cheers and blessings to your brushes!

MP+

Monday, July 5, 2021

A Yankee Spy In Upper Canada

“Say, boys, those look like new rifles.  English made?”  

It was an exciting day in Thorold, a small town in Welland County near the Niagara border.  The County militia were holding their Camp of Instruction, and farm boys and clerks in their smart red uniforms were all too happy to show off to the local ladies.  No one gave much thought to a charming and dapper American, a commercial traveller on his way to York.  

“That’s right.  These are Enfields, just issued last month, straight out of the packing crates.   They take these new percussion caps.   Never misfire."

The Corporal’s comrade laughed.   “The other companies are green with envy, they still have old German smoothbores.  We’re a shoe-in to win the musketry competition this afternoon."

Alfonso Wade joined in the laughter.  “My money’s on you boys and your fine rifles to win today, that’s for sure.”  He made a mental note of their armaments, while wondering if his own regiment had been this green before First Bull Run.   He’d seen more than his share of fighting since then, which is why he’d been tasked to trade his cavalry uniform for a gaudy suit and rail tickets to a dozen Upper Canada towns.  It was a pleasant way to finish the summer, and if the US had to fight England, as was looking more and more likely, the generals would want all the information they could get.

“Look, Mr. Wade, here come the Yeomanry!  Aren’t they handsome?”  Isabella Green took the American’s arm, eliciting a look of envy from her sister as she took the man’s other arm.   Wade was happy to play the object of their competition.  These Canadian girls were friendly enough!  As the troopers rode by, Wade looked them over with a discerning eye, noting their lack of carbines and cartridge boxes on their belts.  It’d be a shame to just shoot them out of their saddles, he thought, but if they put their faith in their sabres, well ….

As the events sparked by the Trent Affair continue to spiral out of control, there are a dozen young army officers like Capt. Wade active from Halifax to the Niagara gathering information in the late summer of 1862.   

More to follow.

(Note - figures are Perrys except for the civilians, which are by Architects of War/Noble Knight Games).

MP+

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