Here’s a brief update on my solo play of The Gamers’ April’s Harvest: Battle of Shiloh.
It’s 08:00 on the first day of the battle, Union turn. This turn McClernand’s 1st Division is now alert but will need to wait for orders from Grant. Meanwhile, Sherman (right) and Prentice (left) brace to meet the Confederate tide.
An incident during the CS 08:30 turn. Gladden’s brigade of Wither’s CS Division advances along with the division artillery. In the game mechanics, the non-phasing side shoots first, and in this case, Peabody’s US brigade of Prentiss’ division gets to shoot and causes some casualties. However, as it is in extended line, each time part of the line shoots, there is a chance it can run low of ammo if it rolls an 11 or 12, which is what happens. Then Gladden’s men and supporting guns return the fire, the US rolls boxcars on its morale check and Peabpdy’s brigade routs backwards two hexes. It takes casualties and stragglers and is now the second Union brigade to become wrecked.
Situation at the end of the CS 08:30 Turn . Peabody’s routed brigade has left a large gap in the US line. Will the Union be able to plug the gap? Grant better arrive soon to take charge!
Very nasty gap in the Union line there... Can McClernand slam it shut betimes? Map that is a nice looking map...
ReplyDeleteGreat looking game.
ReplyDeleteI agree with Robbie, great looking game.
ReplyDeletePerhaps since I know the CWB system, this might be a good first try at VASSAL/CYBERBOARD?