Currently on the messy workbench: three Foundry 18th century cossacks and two Napoleonic generals, French and Austrian, both Front Rank figures, and their respective horsies.
Cheers and blessings to your brushes,
MP+
Cheers and blessings to your brushes,
MP+
Some time ago I finished painting another batch of 8 Foundry Early Imperial Romans, seen here.
With these new recruits to the legions mustered in to a collection that's either Foundry or Victrix, I decided that I had enough figures to try a battle revisiting Philip Garton's Three Ages of Rome (3AR) rules published by Helion.
Wulf Stinkig had rallied the men of the Fritzi tribe and their allies, and after raiding and much annoying behaviour, had drawn out a substantial Roman force. Wulf's force includes two veteran units of massed infantry, two trained mass infantry and one trained unit of skirmishers, a raw unit of mass infantry and a raw unit of javelin armed skirmishers. His co-commander is his brother in law, Grull the Bald (the little axe markers are to remind me which are the veteran units).
All in all, I like 3AR, it's a fairly simple set of mechanics with army lists that cover a large swath of ancient history. It doesn't require throwing buckets of dice, which I like. Most melees are decided with each side throwing one or two d6 to hit, and then throwing saves, with a 4 on 1d6 always being the magic number after modifiers. The rules for command and control are simple, with three basic postures for each wing or command of an army: Hold, Attack, Withdraw. Commanders have radii where they can influence their units, and any commander designated Heroic can add a +1 modifer to a unit in combat on the first round, with some risk of being killed or captured. So no mechanics that couldn't be taught to someone in twenty minutes, and a conclusion within two or three hours, makes these rules suitable for club play.
I'm a sucker for rules and I admire how Helion supports the hobby with a line of rules for various periods, though they are probably eclipsed somewhat by the Osprey blue series of rule books. Philip Garton knows his onions, this is one of three sets of rules for ancients that he's written and published with Helion, which I respect. 3AR would be a good way to introduce folks to ancients gaming, though I suspect that if I wanted to find opponents, I'd be better off putting more time into learning Midgard, which seems to be as well suited to ancients as it is to fantasy. Of course, there are also the TFL Infamy, Infamy! rules for the early imperial period, and my copy just arrived, so stay tuned for more struggles in Germania!
Blessings to your die rolls!
MP+
Hello friends:
I've been terribly neglecful reading your blogs and updating my own. September has flown by in a blur as work resumed. The church is like school, it all kicks off in September and while I'm enjoying my work and the people I serve, this year I'm painfully aware that I no longer have youthful energy reserves to draw on. Perhaps some of that has bled into my hobby time, though I have been working hard on some projects in my spare time. I think often of retirement, it sounds more and more attractive.
I had a long conversation with my son this summer abour his experience with ADHD and how he's managed it successfully as a young adult. He startled me when he looked at me and said "Dad, where do you think I got it from?" I've never been diagnosed, but I now realize that I've had something akin to ADHD all my life. My attention span can be short, I get distracted easily, and while I can be good at what I do (I have a few post graduate diplomas and a CV to prove it), to be successful I have to concentrate hard on one task and when it's done I'm exhausted. Not to bore you with my personal life, but in hobby terms I find that I can overload myself with projects, ping ponging (SQUIRREL!) from one period and scale to another. I've learned some coping skills - put one project in a box and keep it in one place, and don't let my workbench become chaotic. Plan a unit and paint it. Decide on one rules set that I want to learn and play. It doesn't always work, but it helps.
So this September I decided to take a break from my SYW and WW2 naval projects and return to Napoleonics. Because I've enjoyed Sharp Practice, I wanted a small force that I could play with, and because my mate James has a lot of Bavarians and kaiserlicks, I thought that I couldn't go wrong with French. I started with a set of Victrix 28mm French infantry. Not my first time with Victrix, but I won't lie, these fellows are tricky and you have to concentrate on getting the right arms with the right bodies. Had to hunt for instructions online. Not great. Then I decided that I would paint a test batch with white undercoat, which is a change from my normal practice of using black. After all, the base of an official French uniform is white, n'est ce pas?
y.