Monday, May 22, 2023

Checking into the blog after a busy spell (church work plus a LOT of gardening) to report on a brief game played using  Osprey’s Xenos Rampant, the new SF miniatures rules by Dan Mersey.  I heard good things about it from my friend James, and since both of us have crossed swords many times playing the fantasy rules Dragon Rampant, I thought it would be fairly easy to learn these rules since I knew the Rampant system.   I was right.

Xenos Rampant (XR) is best thought of as a tool kit that allows almost any conceivable SF trope to be modelled using the core Rampant rules architecture of values for Attack, Defence, Armour, Shooting, Morale.     The value of the tool kit comes in skills and doctrines that can be purchased for each troop type, and then a further set of “Xenos” skills that can be assigned as the SF trope demands.

In my case, I decided to pit my “Space Kitties” (Khurasan 15mm Tigrid figures), which I think of as Kzinti from the Larry Niven stories, vs humans.   I built a decent force of Kzinti-proxies using the Khurasan figures and vehicles from Ground Zero Games, giving me a mechanized platoon with some heavy support.    I’ve only recently started working on the human figures, so all I could do was pit one mounted section of cats vs a small section of human Recon Infantry.

One of the first decisions I had to make was whether to take the XR recommendation of converting inches to centimetres for 15mm figures.  I decided to keep the units as inches to give greater ranges as befitting future weapons.

Here a five man section of humans classed as Recon Infantry in XR terms.   The figures are from Darkest Sun miniatures  and since they are all I have currently painted, I decided to massively upgrade them, giving them the Sniper (no shooting penalties for long range fire), Combat Medic (chances to recover lost figures, basically a Heal spell in Dragon Rampant magic rules), and Fire Support (calling in off board artillery).   In rocky ground which is classed as hard cover, they sight a Cat APC and call in fires on it.

The fires have no effect, thanks to bad rolls, and the Skimmer goes to ground and disgorges a ten-strong section of angry Cats.   To reflect Larry Niven Kzinti canon, I made the Cats Berserker Infantry with Wild Charge, and gave them the Close Assault Doctrine which favours them in base to base assaults.    I also gave them the Mobile skill from the Xenos skills, making these Cats extra pouncy.   Not great fans of a firefight, but very fast and deadly in the charge: Banzai Space Kitties!

Here the Cats come under a second salvo of Human Fire Support and take casualties, but still charge into hand to hand combat.  Being in bad terrain meant the Humans has a decent chance to stand, which they did, throwing the Cats back with 3-1 losses.   In the following turn the human fire proved deadly and broke the Cats morale.

So a good opportunity for a quick look at XR and an incentive to paint more Terran figures and build some more SF terrain, which will mostly have a desert theme for the time being.  Good fun to dig out my SF toys and play with them, and hopefully James and I can get together for a chance to dig into XR some more.

Blessings to you die rolls!

MP+

10 comments:

  1. Good to see you enjoying the rules, which I've yet to play. Like you, I'm doing a LOT of gardening at present due to a late Spring here in the UK. Still plenty to do before games feature again!

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    1. Thank you Steve. These rules seem very promising. Here in my part of Canada the safe time for getting new plants into the ground is traditionaly the May 24 Victoria Day long weekend (sorry, ban holiday), but it's been a very cool spring here and we even had a frost warning yesterday, so I'm going to wait until next week to plant, but lots of spadework has been done in preparation.

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  2. Good AAR, excellent background and explanation of choices for the units. The skimmer camouflage is great!

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    1. Thanks. I am not sure the Kzinti pattern is came so much as it's a garish "here we come, fear us" pattern!

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    1. It will be more fun when I get more toys painted!

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  4. Humans look good from here Mike. Looking forward to seeing more solo runs as you get more comfortable with XR.

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