tag:blogger.com,1999:blog-6519665561624985779.post5394148907782478111..comments2024-03-27T06:13:42.855-07:00Comments on The Mad Padre's Wargames Page: Diplomacy Game: Spring 1904 Results Are InMad Padrehttp://www.blogger.com/profile/00410143683610813671noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-6519665561624985779.post-88260017195785618482016-04-02T17:52:47.142-07:002016-04-02T17:52:47.142-07:00This is a wild one! Who heads the Diplomatic Corp...This is a wild one! Who heads the Diplomatic Corps for England? It may be too late for wholesale cashiering of the lot.Jonathan Freitaghttps://www.blogger.com/profile/07862373894196924886noreply@blogger.comtag:blogger.com,1999:blog-6519665561624985779.post-57382672461439405742016-04-02T10:54:07.864-07:002016-04-02T10:54:07.864-07:00Hi Michael,
Just a quick note to say how much I ha...Hi Michael,<br />Just a quick note to say how much I have been enjoying your Diplomacy posts, especially the "media" articles. I haven't played since high school;I have a shirt around here inscribed "Diplomacy - destroying friendships since 1957."<br />I've always thought it would make a great, simple campaign basis for minis battles. Pick a historical/fantasy/sci-fi epoch, everyone assembles their army and fleet in the chosen genre and scales (assuming a different scale for naval) (and if you got enough people involved, you could have some players supplying armies and others fleets), then disregard the standard Diplomacy conflict-resolution rules and resolve them with miniature battles. Since supports would now involve actual forces on the table, you would need a turn or casualty limit to give the defender some chance to hold the table when outnumbered and perhaps a slight advantage when attacked one-on-one, when they bounce the attacker if not forced to retreat. And you might need to force the the attacker to bring on a portion of their supporting forces as reinforcements during the game -- especially if not adjacent to the attacking force being supported but only to a common defender. Keep the orders, movement, retreat, production and supply rules the same. That's pretty low overhead for a campaign system.<br />Thanks and Regards,<br />John<br />The Ferrymenhttps://www.blogger.com/profile/07741552972862333515noreply@blogger.com