tag:blogger.com,1999:blog-6519665561624985779.post2596162725411417810..comments2024-03-28T11:44:50.425-07:00Comments on The Mad Padre's Wargames Page: Hit and Mist: Playing Chain of Command With OP MartletMad Padrehttp://www.blogger.com/profile/00410143683610813671noreply@blogger.comBlogger9125tag:blogger.com,1999:blog-6519665561624985779.post-53674189678454068972015-11-13T13:22:42.230-08:002015-11-13T13:22:42.230-08:00I was defending and chose a minefield to help funn...I was defending and chose a minefield to help funnel my attacking enemy into my PBI and Vickers team. Sadly, it was my dice that killed me - 6's a plenty when I needed 1's and so forth. <br /><br />Still, I stuck a long unloved FoW Brit infantry platoon onto pennies as bases last night, so at least next game I'll have correct basing. The FoW model was not convenient for play imo.Daihttps://www.blogger.com/profile/04978439841611727387noreply@blogger.comtag:blogger.com,1999:blog-6519665561624985779.post-65600588307797932262015-11-11T12:00:46.391-08:002015-11-11T12:00:46.391-08:00Thanks Steven. Great news that your own CoC forc...Thanks Steven. Great news that your own CoC forces are just about ready. I've tried CoC with team-sized stands as per FOW and I've tried it with individual figures. I don't really think it matters, provided that you have a way to distinguish your Leaders. Since my team stands are equal sized, it was a bit of a problem to distinguish between the Bren and rifle teams. For the Martlet scenarios it's easy for the Germans because each infantry team stand is a 3 man LMG stand, so quite easy there.<br />I think you'll find Martlet or one of the other campaigns is a good investment for CoC. It helps to have the At the Sharp End campaign rules as well, but probably not essential.Mad Padrehttps://www.blogger.com/profile/00410143683610813671noreply@blogger.comtag:blogger.com,1999:blog-6519665561624985779.post-37015402600009974622015-11-11T10:42:03.133-08:002015-11-11T10:42:03.133-08:00Great AAR Michael - would love to see more from th...Great AAR Michael - would love to see more from this pint sized campaign. I have Chain of Command but have not yet played it. My forces are just about ready to as well.<br /><br />How did you find you liked playing with team-sized stands?Disgruntled Fusilierhttps://www.blogger.com/profile/10995610821904415726noreply@blogger.comtag:blogger.com,1999:blog-6519665561624985779.post-41450366878777065772015-11-11T06:17:06.698-08:002015-11-11T06:17:06.698-08:00That would have been my choice.That would have been my choice.Mad Padrehttps://www.blogger.com/profile/00410143683610813671noreply@blogger.comtag:blogger.com,1999:blog-6519665561624985779.post-51097687392459823102015-11-11T03:42:28.520-08:002015-11-11T03:42:28.520-08:00Wise words mate.
I think an extra 2" mortar a...Wise words mate.<br />I think an extra 2" mortar and a FOO would have been better support options.Jameshttps://www.blogger.com/profile/14996350912869829140noreply@blogger.comtag:blogger.com,1999:blog-6519665561624985779.post-38927213085744735542015-11-10T18:49:21.093-08:002015-11-10T18:49:21.093-08:00Thanks chaps. Jonathan and Dai, I wonder if your ...Thanks chaps. Jonathan and Dai, I wonder if your casualty rates were higher because of tactics or because you were playing a one off game where there was little incentive to preserve your force? <br />Tips I find useful for new CoC players:<br />1) Smoke 'em if you've got 'em. I don't know about the US list but if I'm the British, the 2" mortar firing smoke is very effective to mask enemy positions.<br />2) Same goes for barrages (e.g. 81mm or 3" mortars). Not only does the barrage cover an 18 inch square area measured from the aiming point, but the barrage area also generates smoke and so the barrage area blocks line of sight. The barrage thus generates smoke AND pain. Plus it strips away a layer of cover from the defender and is wicked against troops in woods, plus the pinning effect is very powerful. A barrage can be a lovely thing when it works.<br />3) On the attack, don't forget that your supporting MGs can use suppressing fire to degrade enemy weapons performance. <br />4) Tactical movement can be your friend in certain situations. It is slow (1d6 a turn) but conveys an extra layer of cover.<br />5) On the attack, consider the Pre-Barrage support option. It makes it problematic for the defender to deploy on his first turn. If you're lucky, any elements deployed onto the table in turn 1 can race forward in turn 2 while your enemy is barely on the table. Useful for grabbing key terrain or crossing at least some of the enemy's fields of fire before he can bring his weapons to bear.Mad Padrehttps://www.blogger.com/profile/00410143683610813671noreply@blogger.comtag:blogger.com,1999:blog-6519665561624985779.post-36556151186776382142015-11-10T16:19:06.468-08:002015-11-10T16:19:06.468-08:00Lovely set up and game report Padre. Can't bea...Lovely set up and game report Padre. Can't beat a good campaign game imo. Looking forward to the next installment.<br /><br />Cheers,<br /><br />Pete.Pete.https://www.blogger.com/profile/06668389518826053090noreply@blogger.comtag:blogger.com,1999:blog-6519665561624985779.post-75503581537163099482015-11-10T13:05:41.538-08:002015-11-10T13:05:41.538-08:00Like Jonathan, my first game of CoC recently was a...Like Jonathan, my first game of CoC recently was also a bloodier affair. <br /><br />Enjoyed this though and may well suggest to my CoC partner that we should give this campaign a go.Daihttps://www.blogger.com/profile/04978439841611727387noreply@blogger.comtag:blogger.com,1999:blog-6519665561624985779.post-48100962189665561032015-11-10T12:16:35.997-08:002015-11-10T12:16:35.997-08:00We experienced a much, much higher casualty rate i...We experienced a much, much higher casualty rate in my recent, first game of CoC. Clearly, I need to learn from you on how to keep casualty rate down.<br /><br />Good looking game, Michael!Jonathan Freitaghttps://www.blogger.com/profile/07862373894196924886noreply@blogger.com